Blender Git Loki

Kaikki Blender Git kommitit.

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March 11, 2018, 06:34 (GMT)
Muli-Edit: UV select(all) / circle / border / lasso
March 11, 2018, 05:59 (GMT)
Lasso Select support for multi-object edit
March 11, 2018, 05:10 (GMT)
Merge branch '28' into temp-object-multi-mode
March 11, 2018, 05:10 (GMT)
Quiet warning
March 11, 2018, 05:10 (GMT)
Merge branch 'master' into blender2.8
March 11, 2018, 04:50 (GMT)
Cleanup: long lines
March 11, 2018, 01:14 (GMT)
Merge branch '28' into temp-object-multi-mode
March 10, 2018, 18:06 (GMT)
Merge branch 'master' into blender2.8
March 10, 2018, 17:37 (GMT)
Cycles: add roughness baking support, using squared roughness convention.
March 10, 2018, 17:05 (GMT)
Cycles: switch to squared roughness convention for all nodes.

This was already done for the Principled BSDF to be compatible with typical
baked roughness maps in PBR workflows.
March 10, 2018, 12:29 (GMT)
Code refactor: Missing in previous commit
March 10, 2018, 12:25 (GMT)
Code refactor: Rename fields to prepare for ID datablock

Rename some fields to prepare the code to move the brushes (bGPDbrush) to reuse ID datablock ID_BR (Brush).
March 10, 2018, 11:24 (GMT)
Merge branch 'blender2.8' into greasepencil-object
March 10, 2018, 05:55 (GMT)
Merge branch 'master' into blender2.8
March 10, 2018, 05:51 (GMT)
Code cleanup: fix compiler warning.
Revision 1f5c5fa by Brecht Van Lommel (master)
March 10, 2018, 05:27 (GMT)
Fix T54279: viewport update bug with volume meshes.

Meshes without vertex normals were not handled correctly.
Revision 3f2b88d by Brecht Van Lommel (master)
March 10, 2018, 05:27 (GMT)
Code refactor: reduce number of loops over meshes.
Revision 07d0a87 by Brecht Van Lommel (master)
March 10, 2018, 05:27 (GMT)
Fix T54278: volume artifacts with small density and color after recent changes.
Revision 50dde3d by Brecht Van Lommel (master)
March 10, 2018, 05:27 (GMT)
Fix T54269: saved EXR file files unreadable some editors in Blender.

Don't write the multichannel metadata when there is only a single layer,
and don't unnecessarily consider single layer images with Blender metadata
as multi layer.
Revision d526b35 by Brecht Van Lommel (master)
March 10, 2018, 05:27 (GMT)
Code cleanup: use spaces for aligned indentation.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021