Revision 567b4fa by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 30, 2018, 22:56 (GMT) |
Fix T52634: EditMesh Remove doubles could hang A single diagonal axis was used for sorting coordinates, the algorithm relied on users not having vertices axis aligned. Use BLI_kdtree to remove doubles instead. Overall speed varies, it's more predictable than the previous method. Some typical tests gave speedup of ~1.4x - 1.7x. |
Revision d7c7ce2 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 30, 2018, 22:56 (GMT) |
BLI_kdtree: utility function to remove doubles |
January 30, 2018, 21:06 (GMT) |
Make layers unittest pass after filter cleanup Update your svn lib. Unittests broken since 76289613910073. |
January 30, 2018, 20:31 (GMT) |
Compositor / Render Layer Node: Fix wrong layer after deleting view layers I was calling the ntree syncing function too late. So the index of the layer was -1 since it was no longer in the ListBase, making all RenderLayer nodes to decrease their respective `custom1` (even going to negative sometimes). |
January 30, 2018, 18:36 (GMT) |
Fix blender player (tm) |
January 30, 2018, 18:36 (GMT) |
Fix Cycles incorrect principled BSDF mixing with some parameter variatons. Spotted by Ha Hyung-jin, thanks! |
Revision 833afb7 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 30, 2018, 16:45 (GMT) |
Fix error in fill stroke thickness To avoid gaps, the thickness of the internal strokes must be reduced, but the previous code only worked when the factor was different of 0. |
Revision 2aa5950 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 30, 2018, 16:18 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 0f8af3a by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 30, 2018, 16:18 (GMT) |
Rename "lazy Mouse" to "Stabilizer" Also changed "Radius" to "Distance" Thanks Pablo Vazquez for the feedback. |
January 30, 2018, 15:11 (GMT) |
Fix blender player (tm) |
January 30, 2018, 15:07 (GMT) |
Fix FOREACH_OBJECT_RENDERABLE using stack data Since 30a966a7262308 when I removed the recursion, the code was still relying on stack data. This would crash in release often, and it should crash always. Big thanks to Sergey Sharybin for spotting the issue. |
January 30, 2018, 14:05 (GMT) |
Fix Cycles incorrect principled BSDF mixing with some parameter variatons. Spotted by Ha Hyung-jin, thanks! |
January 30, 2018, 13:32 (GMT) |
Merge branch 'master' into blender2.8 |
January 30, 2018, 13:27 (GMT) |
Fix FOREACH_OBJECT_RENDERABLE going over the same object twice Which is really silly because we were already tagging the ids, but simply never checking them back. |
January 30, 2018, 13:20 (GMT) |
Fix T52520: Metaballs in edit mode causes infinite Cycles viewport reset The issue was introduced by eb016eb as a fix for T41258, which added depsgraph tagging with zero flag. The comment was saying that it's to make derived caches to be updated, however bot sure how that could possibly work: tagging ID for update with 0 flag only sets updated tags in bmain in old dependency graph. In the new depsgraph, where object data is a part of depsgraph, doing such a tag forces object to be updated, which re-triggers viewport rendering, which is causing such an infinite viewport render rest. Can not reproduce any crashes here, so maybe it's fine to move on with this change. |
January 30, 2018, 12:53 (GMT) |
Fix FOREACH_OBJECT_RENDERABLE recursion going over the roof This was leading to so much recursion that it was failing here. How to test it: Open wanderer.blend and try to render (F12). Note: This won't fix F12 rendering for wanderer with Eevee. Something else is going wrong there. |
January 30, 2018, 10:02 (GMT) |
Cleanup: warning, spelling |
January 30, 2018, 09:33 (GMT) |
Fix T53943: Weight paint crash in new scene |
Revision 3fde390 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 30, 2018, 08:52 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 7d48923 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 30, 2018, 06:04 (GMT) |
GP Add Primitive: Don't make a copy of the new stroke. Just copy it over! |
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