Revision b5c994c by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 4, 2017, 04:43 (GMT) |
Make GP cache tagging happen in the BKE_object_eval_uber_data callback |
Revision 8b4d22d by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 4, 2017, 04:43 (GMT) |
GP Lattice Modifier - Define updateDepsgraph() callback to add needed relations and remove manula updates |
Revision ed612d9 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 4, 2017, 04:43 (GMT) |
Knock out old "tag all" functions so that we can check if everything is working properly |
November 4, 2017, 03:09 (GMT) |
UI: correct flag re-use Adding ability to show a button as pressed w/o UI_SELECT set caused other flags to be cleared that shouldn't have been. |
November 4, 2017, 01:23 (GMT) |
Code refactor: replace CUDA array with linear memory for 1D and 2D textures. This is a prequisite for getting host memory allocation to work. There appears to be no support for 3D textures using host memory. The original version of this code was written by Stefan Werner for D2056. |
November 3, 2017, 22:41 (GMT) |
Fix Blenderplayer (tm) |
November 3, 2017, 20:54 (GMT) |
build fixes. Cryptomatte code was using some C++11 and blenderplayer had a duplicatestub. |
November 3, 2017, 20:07 (GMT) |
fixed macOS build |
November 3, 2017, 20:07 (GMT) |
Cycles: Cryptomatte layers are now always written in single precision float to OpenEXR files Cryptomatte layers are now always written in single precision float to OpenEXR files, even when the file format is set to half precision. Cryptomatte requires single precision (32 bit float), its data gets destroyed when it is converted to 16 bit float. |
November 3, 2017, 19:32 (GMT) |
Fix T53247: mixed CPU + GPU render wrong texture limits. |
November 3, 2017, 19:25 (GMT) |
Merge branch 'master' of git.blender.org:blender into master_temp-cryptomatte |
Revision e42adf6 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 3, 2017, 16:44 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
November 3, 2017, 15:35 (GMT) |
Scene API: Switch to explicit scene graph update API This is part of lets-get-rid-of-scene->legacy_depsgraph work |
November 3, 2017, 15:31 (GMT) |
Merge branch 'master' into blender2.8 |
November 3, 2017, 15:28 (GMT) |
Scene RNA API: More global mains goes away |
November 3, 2017, 15:17 (GMT) |
Merge branch 'master' into blender2.8 |
November 3, 2017, 15:15 (GMT) |
Scene RNA API: Main from globals goes away Bye bye.. |
November 3, 2017, 14:46 (GMT) |
Depsgraph: Use explicit depsgraph in object add |
November 3, 2017, 13:36 (GMT) |
Depsgraph: Port more areas to direct depsgraph API This is a lots of changes, but they are boiling down to a simple API changes where we are no longer relying on implicit usage of scene's depsgraph and pass depsgraph explicitly. There should be no user measurable difference, render_layer* tests are also passing. |
November 3, 2017, 13:05 (GMT) |
Depsgraph: Use explicit graph API in transform code |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021