August 30, 2017, 16:00 (GMT) |
Manipulator: rename callback type |
August 30, 2017, 15:42 (GMT) |
Cycles: Add tangent attribute tests |
August 30, 2017, 15:24 (GMT) |
Fix T52588: Shape key value driver variables of duplicated object sets refer to old objects. Regression since 2.78, to be backported to 2.79. |
Revision 7e5fe13 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) August 30, 2017, 15:03 (GMT) |
Enable Onion Skinning in Edit and Sculpt mode Only disabled in weight paint mode |
August 30, 2017, 15:00 (GMT) |
Eevee: Fix conditional statement depending on unitialized value Basically since g_data was malloc'ed (instead of calloc'ed) g_data->minzbuffer was never initialized. So when running DRW_framebuffer_init after EEVEE_effects_init, the test to *g_data->minzbuffer would lead to unpredictable results. This was caught by valgrind, reported by Sergey Sharybin. |
August 30, 2017, 14:52 (GMT) |
Refactor 'split faces' mesh code. Previous version was trying to do a quick and simple process in the case we were only considering smooth/flat status of faces. Thing is, even then, the algorithm was not actually working in all possible situations, e.g. two smooth faces having a single vertex in common, but no common edges, would not have split that vertex, leading to incorrect shading etc. So now, tweaked slightly our split normals code to be able to generate lnor spaces even when autosmooth is disabled, and we always go that way when splitting faces. Using smooth fans from clnor spaces is not only the only way to get 100% correct results, it also makes face split code simpler. |
Revision 63e651d by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) August 30, 2017, 14:42 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision c248778 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) August 30, 2017, 14:41 (GMT) |
Show only lines for MultiEdit strokes |
Revision abea4e7 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) August 30, 2017, 14:15 (GMT) |
New option to define color of edit line A new field for MultiEdit was added too |
August 30, 2017, 13:45 (GMT) |
Attempt to fix OpenColorIO issues on Mac We cannot have version130 there (should use version 330 instead). Patch suggested by Brecht Van Lommel |
August 30, 2017, 09:48 (GMT) |
Fixing T52477 - switching from custom ray/triangle intersection code to the one from util_intersection.h. This fixes the bug and makes the code more readable and maintainable. |
Revision db08a30 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) August 30, 2017, 09:26 (GMT) |
New toggle MultiEdit operator with Key Q This allows to switch very fast between edit modes |
August 30, 2017, 09:15 (GMT) |
Depsgraph: Copy-on-write component does not depend on itself |
Revision b0d6cbf by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) August 30, 2017, 08:52 (GMT) |
Speed up multiedit loop If not multiedit, avoid the loop in select |
August 30, 2017, 08:11 (GMT) |
Manipulator: remove inline matrix calculation |
August 30, 2017, 08:04 (GMT) |
Manipulator: run callback when calculating the final matrix |
August 30, 2017, 04:19 (GMT) |
Cycles: Fix build with networking enabled |
August 29, 2017, 20:55 (GMT) |
Fix Cycles Windows render errors with BVH2 CPU rendering. One problem is that it was always using __mm_blendv_ps emulation even if the instruction was supported. The other that the emulation function was wrong. Thanks a lot to Ray Molenkamp for tracking this one down. |
August 29, 2017, 15:12 (GMT) |
Depsgraph: Fix crash when ungrouping node group We shouldn't tag both COW and shading parameters ocmponents for update at the same time. |
August 29, 2017, 15:03 (GMT) |
Depsgraph: Fix missing material update when driving property in a group |
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Master Commits
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