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Revision 3edc8c1 by Luca Rood (master)
July 4, 2017, 07:22 (GMT)
Fix rigid body not resimulating after cache invalidation

Fix 9cd6b03187b91bb2c267a45eac3cee7738e0e220 introduced a bug that
prevented simulation after a cache invalidation (for instance when
changing a setting after simulating). This fixes that.
July 4, 2017, 06:17 (GMT)
Merge branch 'master' into soc-2017-normal-tools
July 4, 2017, 06:01 (GMT)
Fixed all clnors in lnorspace not updating
July 3, 2017, 20:08 (GMT)
Eevee: Add support for volumetrics in node tree.

Only volume scatter is implemented for now.
July 3, 2017, 20:08 (GMT)
GPU Codegen: Add new closure socket type.

This allow specialized shaders to redefine the closure interface to fit their needs.

For instance, Volumetric closure needs to pass more than one vec4 (absorption vec3, scattering vec3, anisotropy float).
July 3, 2017, 20:08 (GMT)
Eevee: Initial implementation of Volumetrics.
July 3, 2017, 20:08 (GMT)
Draw Manager: Add new blend mode for transmission.

This blend Mode is doing Source + Destination * Alpha.
July 3, 2017, 20:08 (GMT)
Eevee: Fix luma calculation for lamp fresnel.
July 3, 2017, 19:48 (GMT)
Fix edit mode not drawing

This was introduced on 1ad0cc6bde.
July 3, 2017, 19:28 (GMT)
Topograb: Update 3
July 3, 2017, 19:16 (GMT)
Fix alembic after merge from master
July 3, 2017, 19:16 (GMT)
Fix building with gcc6 after merge from master
July 3, 2017, 18:27 (GMT)
Cleanup: Remove unused variables
July 3, 2017, 18:14 (GMT)
WIP: Add volumetric while drawing
July 3, 2017, 17:53 (GMT)
Merge branch 'master' into fluid-mantaflow
July 3, 2017, 17:44 (GMT)
UI fix: disable snd parts threshold field when cache is baked
July 3, 2017, 17:37 (GMT)
Cleanup: Remove unused line
July 3, 2017, 17:36 (GMT)
WIP: Add geometry shader for volumetrics
July 3, 2017, 17:13 (GMT)
Fix for merged 'normal map tangents not working correctly when there are no UV maps.'
July 3, 2017, 16:53 (GMT)
Merge branch 'master' into blender2.8
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