July 30, 2021, 16:44 (GMT) |
Cleanup: clarify license and origin of voronoi and dithering code |
July 30, 2021, 16:44 (GMT) |
Cleanup: compiler warnings |
July 30, 2021, 16:44 (GMT) |
Fix EGL version being printed on every startup After the switch to enable EGL over GLX. No need to print this debugging information always. |
July 30, 2021, 16:42 (GMT) |
Cleanup: Refactor logic of file deletion poll callback * Early exit instead of complex if-else blocks. * Avoid iterating over entire file list. * Use `true`/`false` for boolean values. * Declare variables in smaller scopes. |
July 30, 2021, 15:57 (GMT) |
Fix Cycles X true displacement with no faces Do an explicit check for the number of triangles in the input mesh. This allows to skip some computation, and avoids a tricky decision about whether shading of 0 points is a success or a failure. Test file: F10247756 Differential Revision: https://developer.blender.org/D12088 |
Revision aedd43b by Jacques Lucke (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) July 30, 2021, 15:37 (GMT) |
support field in Points to Volume node |
Revision adb437a by Jacques Lucke (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) July 30, 2021, 15:16 (GMT) |
support socket inspection for fields |
Revision 350d32f by Bastien Montagne / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Revision db79692 by Bastien Montagne / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Revision 6d296ff by Bastien Montagne / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: OSL buildlib patch: Remove `.rej` part. This patch contained changes for an `.rej` rejection file generated by failed patch apply... Definitly nothing to do here. |
Revision 4c97a02 by Bastien Montagne / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
install_deps: Update OSL to 1.11.14.1. This has been a huge pain to get working, for several reasons (new flags needed, patching is now mandatory, etc.). Further more, discovered that debian OIIO package is now silently relying on OpenCV, without even proper handling of this dependency (at least in the `-dev` package), so had to revert to force-build own OIIO again on that distro for the time being. Ref. T88438. |
Revision ab66f1d by Bastien Montagne / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Revision 83d537c by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: Consistent indent style for asset CMakeLists file Was mixing 4 and 2 space indent in a single file. |
Revision 4b02552 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: Pass asset handle to asset iterator, rather than wrapped file This iterator was introduced before `AssetHandle` existed, so it was dealing with the file data directly. Now we want as little code as possible to deal with the file data, all access should happen via the `AssetHandle`. |
Revision 17fba21 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Assets/UI: Sanity check argument for UILayout.template_asset_view() Was already doing some sanity checks, but wasn't checking if the passed property actually is a collection property, which is important. |
Revision 3006327 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: Remove unnecessary code for asset view UI template From what I can tell there is no reason anymore to do this. The design has changed since this was added. |
Revision 11012a8 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Assets/UI: Resolve major asset view UI template limitation Before this, all asset view templates showing the same asset library would show the same assets, even if they should show different ID types. That was a major limitation since the design did forsee that this template can be put anywhere in the UI to display various sub-sets of assets. Initially I did the ID type filtering close to the asset-list reading, because I wanted to optimize reading so that we would only actually read asset information from disk of the ID type to be shown. But this will be quite complex and I'm not sure if I'll get to work on this anytime soon. So this commit moves the filtering to the template display level solving this limitation. Note: This also adds the code to filter by tags, together with the ID type. But it's not actually used anywhere yet. |
Revision df5551f by Brecht Van Lommel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Render: disable Z pass by default, leave only Combined It was somewhat arbitrary to have this one pass enabled that adds a bit of additional memory and render time overhead, even though it's not necessarily more important than others. |
Revision b23cdd5 by Brecht Van Lommel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Render: remove unused Blender Internal view layer settings These should have been removed earlier but were forgotten. |
Revision ba06899 by Brecht Van Lommel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix T90295: inconsistent render pass order between Cycles and Eevee |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021