April 27, 2017, 14:35 (GMT) |
OpenGL: stop using GL_NORMALIZE With GLSL there is no need for GL_NORMALIZE. We explicitly normalize in the shader, or (better) send in unit vectors. Part of T51164 |
April 27, 2017, 13:59 (GMT) |
Gawain: fix pointer arithmetic warning void* + offset = ??? This Mac-only code works, but wasn't strictly correct. clang doesn't warn about this, gcc does. |
April 27, 2017, 13:30 (GMT) |
fix Clay compatibility comment When building WITH_LEGACY_OPENGL, Mac uses GL 2.1, Mesa uses GL 3.0. Has nothing to do with Intel! Clay assumes GL 3.3 is available. |
April 27, 2017, 13:30 (GMT) |
OpenGL: restore all 8 lights fixes a copy/paste mistake |
April 27, 2017, 13:30 (GMT) |
OpenGL: remove GL_MAP1_VERTEX_3 This is related to OpenGL evaluators (old feature). From my understanding, we don't seem to be actually using it. Part of T51164 |
April 27, 2017, 13:30 (GMT) |
April 27, 2017, 13:28 (GMT) |
Getting rid of setlinestyle: transform code. Note that I also made 'dash anchor point' consistent (the static one, not the mouse one), in previous code somtimes dashed were anchored to the static center point, in others, to the moving mouse position, the later was rather disturbing imho... |
April 27, 2017, 13:00 (GMT) |
Fix: T50271: Bilateral/Directional blur's iterations is zero by default Differential Revision: https://developer.blender.org/D2632 |
April 27, 2017, 12:00 (GMT) |
Error in last commit |
April 27, 2017, 11:58 (GMT) |
Cleanup: split cmake source/headers |
April 27, 2017, 11:46 (GMT) |
Revert "Fix T51328: Add note to cmdline help that threads must be first" The help message already notes that argument order matters, and this doesn't need to be the first. |
April 27, 2017, 11:42 (GMT) |
Merge branch 'master' into blender2.8 |
April 27, 2017, 11:39 (GMT) |
Cleanup: remove unused matrix arg |
April 27, 2017, 11:39 (GMT) |
Cleanup: spelling |
Revision 1632446 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 27, 2017, 10:29 (GMT) |
Rename files to align with naming conventions for drawing engines |
Revision f49c960 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 27, 2017, 09:45 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
April 27, 2017, 09:41 (GMT) |
3D widgets were obscured by view geometry |
Revision c5faa0b by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 27, 2017, 09:36 (GMT) |
Draw scene datablock using draw manager The scene is drawn in the populate callback, and a flag is added to do it only once per drawing cycle. |
April 27, 2017, 09:31 (GMT) |
Pose-mode drawing used alpha where it shouldn't |
April 27, 2017, 09:11 (GMT) |
Cleanup: Some style and code tweaks to Image Code after changes. Whitespace and order of switch/case etc. Let's try to stick to float4/byte4/half4/float/byte/half order as defined in "ImageDataType". |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021