April 16, 2017, 15:21 (GMT) |
Gawain: move AttribBinding funcs to private interface Other parts of Gawain uses these internally, but they're not part of the public API. Part of T51219 |
April 16, 2017, 15:08 (GMT) |
Gawain: fix compiler warnings vertex_format.c implements both public and private functions, so needs to include the private header. Follow-up to 7c57ca5109793c54f34adfd396c41b1be163d61f |
April 16, 2017, 15:00 (GMT) |
Gawain: fix compilation on MSVC 2013 attrib_binding.c uses NULL, so include stddef. Also swapped stdlib for stddef in vertex_format.c, since it only needs NULL. Not sure why MSVC 2017 and clang/Mac work without this... Thanks to @youle for reporting! |
Revision db97503 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 16, 2017, 13:56 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
April 15, 2017, 23:43 (GMT) |
OpenGL: minor cleanup & TODO Just clearing out some old git stashes. No point getting old GL light model to work on old Intel GPUs (both are obsolete for 2.8) |
April 15, 2017, 23:19 (GMT) |
Gawain: look up builtin uniforms by enum, not by name This speeds up color and transformation matrix lookups at draw time (used by almost all shaders). |
April 15, 2017, 22:06 (GMT) |
Gawain: use ShaderInterface to manage vertex attribs This eliminates tons of glGetAttribLocation calls from the drawing loop. Vast majority of code can keep making the same function calls. They're just faster now! |
April 15, 2017, 22:04 (GMT) |
Move HMD operators to wm_hmd.c |
April 15, 2017, 21:48 (GMT) |
Replace wm_device.c with wm_hmd.c, rename functions appropriately |
April 15, 2017, 21:14 (GMT) |
Merge branch 'master' into HMD_viewport |
April 15, 2017, 21:07 (GMT) |
Gawain: remove 2D matrix uniforms from ShaderInterface - remove 2D-specific variants of BuiltinUniform enum - rename remaining builtins to exclude "_3D" since they can be used by 2D or 3D shaders Follow up to D2626 |
April 15, 2017, 19:42 (GMT) |
Gawain: fix header comments Missed this when splitting VertexBuffer from Batch -- they used to live in the same file. |
April 15, 2017, 17:10 (GMT) |
Gawain: move some VertexFormat funcs to private interface Other parts of Gawain uses these internally, but they're not part of the public API. Part of T51219 |
April 15, 2017, 17:06 (GMT) |
Gawain: rename AttribBinding clear for consistency AttribBinding is only used internally by Gawain. Part of T51219 |
April 15, 2017, 15:30 (GMT) |
Fix closing HMD window not exiting HMD session correctly |
April 15, 2017, 14:26 (GMT) |
Fix virtual cursor not being removed correctly when stopping hmd session |
April 15, 2017, 13:58 (GMT) |
Fix missing manipulator update after undo Steps to recreate the error were: * Enter edit mode * Change Vertex positions * Undo -> Manipulator position isn't updated |
April 15, 2017, 13:44 (GMT) |
Merge branch 'master' into soc-2016-multiview |
April 15, 2017, 13:31 (GMT) |
replace Set(Get)ClipNum() with MaxClip()+1 |
Revision b2c2812 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 15, 2017, 13:14 (GMT) |
Fix some errors in onion skins |
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Master Commits
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