October 14, 2016, 08:29 (GMT) |
Fix T49601: Material menu length problem. Regression from rB69b66d549bcc8, was supposed to be non-functionnal change, so not sure why search menu was reduced here? For now, restore to 2.77 width. |
October 14, 2016, 05:17 (GMT) |
viewport: fix rv3d->viewport mem free issue |
October 14, 2016, 00:03 (GMT) |
Don't draw meaningless dot-icon for layers |
October 13, 2016, 23:25 (GMT) |
BPY Docs: Correct spelling (Addon --> Add-on) Differential Revision: https://developer.blender.org/D2293 |
October 13, 2016, 23:07 (GMT) |
Fix T49646: Switching from large to small image can get stuck zoom at max zoom distance. Allow for zooming in at max zoom distance. Reviewed By: Severin Differential Revision: https://developer.blender.org/D2291 |
Revision b148eda by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 13, 2016, 21:22 (GMT) |
dynamic fracture, divide force by mass to get higher probability of secondary fractures |
October 13, 2016, 20:08 (GMT) |
immediate mode: starting using new immUniformThemeColorBlendShade and more conversion |
October 13, 2016, 20:08 (GMT) |
more theme color functions: UI_GetThemeColorBlendShade4fv, immUniformThemeColorBlendShade |
Revision bf3bb95 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 13, 2016, 19:51 (GMT) |
added dynamic minimum shard size as option |
October 13, 2016, 19:15 (GMT) |
Gawain: vertex format now uses fixed allocations (CPU perf++) API stays exactly the same. Attribute names can still be of variable length, as long as the average length does not exceed AVG_VERTEX_ATTRIB_NAME_LEN. Since this includes unused attributes (length = 0) the current avg of 5 might even be too high. |
Revision eb45c12 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 13, 2016, 18:10 (GMT) |
dynamic fracture, fix for passive shards... dynamic cache was not used at all for it |
October 13, 2016, 16:42 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
October 13, 2016, 16:35 (GMT) |
Fix T49534: 2.78 Wrong texture scaling in material viewport Seems to be a bug in original implementation of a830280: code was always using tangent space instead of UV map because it had the same name. Now prefer UVMap over tangent because this is how Cycles works. At least it's closer to. Not sure it the save+reload issue is still relevant after this fix, that needs to be double-checked. Thanks @dfelinto for looking into the report and simplifying the case. Should be included into 2.78a. |
October 13, 2016, 16:26 (GMT) |
viewport: barebones to handle viewport compositing in gpu_viewport.c |
October 13, 2016, 16:24 (GMT) |
Gawain: fix build when TRUST_NO_ONE is disabled |
October 13, 2016, 15:53 (GMT) |
Fix OLD pre-git links in the API, add missing factory-startup option to blender executions. Reviewers: mont29 Reviewed By: mont29 Tags: #bf_blender, #python, #infrastructure:_websites Differential Revision: https://developer.blender.org/D2290 |
October 13, 2016, 15:30 (GMT) |
Merge branch 'master' into temp-sybren-poselib |
October 13, 2016, 15:17 (GMT) |
Fix compiling with Blenderplayer |
October 13, 2016, 15:06 (GMT) |
Prevent problems when appending scene with referenced proxy Such a "referenced proxy" could be a proxy that is used in a constraint on another object. Brings back part of 1cdc54dc7db85766 but without the memory leak. |
Revision cb92f96 by Julian Eisel (layer-manager) October 13, 2016, 14:45 (GMT) |
Use new base iterator in new viewport |
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