December 2, 2021, 03:46 (GMT) |
Merge branch 'master' into temp-vert-normals-cleanup |
December 2, 2021, 03:37 (GMT) |
Merge branch 'master' into temp-ui-cpp |
December 2, 2021, 03:22 (GMT) |
UI: Fix scaling of HSV cursor when zooming The small circle used to choose the hue/saturation and value in the color widget was drawn with a fixed screen space size. Now scale the circle used as cursor in the color widget based on the zoom. This could have been part of a9642f8d6130 but the implementation is different. Based on a fix provided by Erik Abrahamsson Differential Revision: https://developer.blender.org/D13444 |
December 2, 2021, 03:04 (GMT) |
Fix T92268: Group input and output nodes have inconsistent padding The group output node did not have the same size padding as the group input, leading to the node looking different and actually being smaller. Differential Revision: https://developer.blender.org/D13092 |
December 2, 2021, 03:01 (GMT) |
Cleanup: Rename curve struct fields These existing names were unhelpful at best, actively confusing at worst. This patch renames them to be consistent with the terms used to refer to the values in the UI. - `width` -> `offset` - `ext1` -> `extrude` - `ext2` -> `bevel_radius` Differential Revision: https://developer.blender.org/D9627 |
December 2, 2021, 02:55 (GMT) |
Fix: Add tooltip translation marker to disabled hints This was overlooked, as it seems there's no way for these strings to be translated currently. Generally it's not that clear whether `N_` or `TIP_` should be used in this case, but `TIP_` seems more consistent. To avoid the cost of the translation lookup when the UI text isn't necessary, we could allow the disabled hint argument to be optional. Differential Revision: https://developer.blender.org/D13141 |
December 2, 2021, 02:47 (GMT) |
Fix T84710: Instances with only mesh edges or vertices are invisible Wire-only meshes have a special case in the overlay drawing to give the wire shader a special color (which avoids the lines being dashed, somehow). The fast path for duplis didn't have that special case. Differential Revision: https://developer.blender.org/D13196 |
December 2, 2021, 02:45 (GMT) |
UI: Add an option to display the node editor context path Since we have the overlays popover, it makes sense to allow toggling the context path like in the 3D viewport. This commit adds a property, and turns it on by default in existing files. Differential Revision: https://developer.blender.org/D13248 |
December 2, 2021, 02:22 (GMT) |
Fix: Updating geometry nodes test results fails I ran into this when adding new geometry nodes tests. The issue was caused by 7168a4fa5c785c29483. Differential Revision: https://developer.blender.org/D13440 |
December 2, 2021, 02:17 (GMT) |
Merge branch 'blender-v3.0-release' |
December 2, 2021, 02:16 (GMT) |
Fix T93525: Crash with curve/text armature bone gizmo The problem is that drw_batch_cache_generate_requested_delayed is called on the object, which uses the original object data type to choose which data type to get info for. So for curves and text it uses the incorrect type (not the evaluated mesh like we hardcoded in the armature overlay code). To fix this I hardcoded the "delayed" generation to only use the evaluated mesh. Luckily it wasn't use elsewhere besides this armature overlay system. That seems like the simplest fix for 3.0. A proper solution should rewrite this whole area anyway. Differential Revision: https://developer.blender.org/D13439 |
December 1, 2021, 20:08 (GMT) |
Cleanup: Move node_shader_util.c to C++ This will allow using a function I've declared in a C++ header. |
December 1, 2021, 19:52 (GMT) |
Cleanup: compiler warning |
December 1, 2021, 19:20 (GMT) |
Cycles: fix bugs in point and spot light multiple importance sampling * Spot lights are now handled as disks aligned with the direction of the spotlight instead of view aligned disks. * Point light is now handled separately from the spot light, to fix a case where multiple lights are intersected in a row. Before the origin of the ray was the previously intersected light and not the origin of the initial ray traced from the last surface/volume interaction. This makes both strategies in multiple importance sampling converge to the same result. It changes the render results in some scenes, for example the junkshop scene where there are large point lights overlapping scene geometry and each other. Differential Revision: https://developer.blender.org/D13233 |
December 1, 2021, 18:48 (GMT) |
Cleanup: clarify material copying for hair and pointclouds No functional change, just more clear this way it comes from src. |
December 1, 2021, 18:40 (GMT) |
Fix some shortcut keys not working on macOS with Japanese input Differential Revision: https://developer.blender.org/D13414 |
December 1, 2021, 17:44 (GMT) |
Fix: Remove incorrect asserts for empty attributes While it is an edge case, it isn't incorrect for the attribute storage to have a zero size, it will just return an empty span or nothing. |
December 1, 2021, 17:36 (GMT) |
Fix: Instances component does not copy attributes |
December 1, 2021, 17:13 (GMT) |
Cleanup: Fix errors in previous commit After 1ef8ef4941dd there were build warnings because of unused arguments. Also missed to change code to iterate `strips` instead of `seqbase` in 2 functions. |
December 1, 2021, 16:57 (GMT) |
Geometry Nodes: deduplicate join geometry code The Realize Instances and Join Geometry node can share most of their code. Until now, both nodes had their own implementations though. This patch removes the implementation in the Join Geometry node in favor of the more general Realize Instances implementation. This removes an optimization for avoiding spline copies. This can be brought back later. The realize instances code has to be rewritten to support attribute instances anyway. Differential Revision: https://developer.blender.org/D13417 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021