June 18, 2021, 14:52 (GMT) |
Functional vector math node. |
June 18, 2021, 14:47 (GMT) |
GPencil: Missed flag in previous Copy Settings commit |
June 18, 2021, 14:40 (GMT) |
GPencil: Move copy layer settings to function Better to have a function that can be reused to duplicate the settings that need to be copied. |
Revision dbeb2a7 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 18, 2021, 14:24 (GMT) |
Merge remote-tracking branch 'origin/gsoc-2021-porting-modifiers-to-nodes-solidify' into gsoc-2021-porting-modifiers-to-nodes-solidify # Conflicts: # source/blender/blenkernel/BKE_node.h # source/blender/blenkernel/BKE_solidifiy.h # source/blender/blenkernel/CMakeLists.txt # source/blender/blenkernel/intern/node.cc # source/blender/blenkernel/intern/solidify_nonmanifold.c # source/blender/makesrna/intern/rna_nodetree.c # source/blender/modifiers/intern/MOD_solidify.c # source/blender/nodes/CMakeLists.txt # source/blender/nodes/NOD_geometry.h # source/blender/nodes/NOD_static_types.h |
June 18, 2021, 14:10 (GMT) |
DrawManager: Multithreaded counting of material buckets. When having multiple materials in a mesh the triangles are sorted based on material index. This sorting is done single threaded, but needs two loops over the data. One to count the bucket size and the second one to add the triangles to the right position in the buckets. This patch will do the counting in a multithreaded approach that would speed up the cache creation. It has been measured that this part is the most blocking part of the cache creation. Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D11615 |
Revision 6fad4ce by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 18, 2021, 14:07 (GMT) |
Initial setup for solidify node |
Revision 30ea058 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 18, 2021, 14:07 (GMT) |
solidify_extrude_generaly working. |
Revision a97bfc4 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 18, 2021, 14:07 (GMT) |
- working with data from node |
Revision e39543a by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 18, 2021, 14:07 (GMT) |
- added basic support for input data |
Revision 035ee22 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 18, 2021, 14:07 (GMT) |
moved solidify to Blender Kernel |
Revision 607eef0 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 18, 2021, 14:07 (GMT) |
makeing node and modifier working with solidify kernel version. |
Revision 8f600e8 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 18, 2021, 14:07 (GMT) |
- added offset and boundary data enums for nonmanifold mode. |
Revision 3493fef by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 18, 2021, 14:07 (GMT) |
- selection for simple |
Revision cbe359b by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 18, 2021, 14:07 (GMT) |
make selection work for complex mode |
Revision 1fcbade by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 18, 2021, 14:07 (GMT) |
Initial setup for solidify node solidify_extrude_generaly working. - working with data from node - added basic support for input data moved solidify to Blender Kernel makeing node and modifier working with solidify kernel version. - added offset and boundary data enums for nonmanifold mode. - selection for simple make selection work for complex mode rebaseing and cleanup Differential Revision: https://developer.blender.org/D11575 |
Revision f23bb03 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 18, 2021, 14:07 (GMT) |
- added output groups for rim and fill |
Revision 68a28e1 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 18, 2021, 14:07 (GMT) |
- rebased to master - removed solidify extrude mode from node and reverted solidify extrude back to internal version in modifier - fixed vertex-groups for |
Revision f07aa39 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 18, 2021, 14:07 (GMT) |
- formatting |
June 18, 2021, 14:06 (GMT) |
BMesh: use threading to count total selection. During selections the total selection is refreshed at the end. This process was done single threaded. This patch will do a parallel iter approach. Master: 0.043612s Threaded 0.017964s. Master: {F10179586} This patch: {F10179587} Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D11622 |
June 18, 2021, 13:49 (GMT) |
Fix T89262: Crash in regular FileBrowser ID listing of 'asset' .blend files. `ED_fileselect_get_asset_params` would only return actual data pointer when file browser is in ASSET mode. Calling that whole section only makes sense if filebrowser is in asset mode anyway. Regression introduced in rBf6c5af3d4753 I think. @Severin committing this fix now as this is a fairly critical bug for the studio, feel free to revert and do proper fix if this one is not the best solution. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021