Blender Git Commit Log

All Blender Git commits.

Page: 545 / 8462

June 18, 2021, 14:52 (GMT)
Functional vector math node.
June 18, 2021, 14:47 (GMT)
GPencil: Missed flag in previous Copy Settings commit

June 18, 2021, 14:40 (GMT)
GPencil: Move copy layer settings to function

Better to have a function that can be reused to duplicate the settings that need to be copied.
June 18, 2021, 14:24 (GMT)
Merge remote-tracking branch 'origin/gsoc-2021-porting-modifiers-to-nodes-solidify' into gsoc-2021-porting-modifiers-to-nodes-solidify

# Conflicts:
# source/blender/blenkernel/BKE_node.h
# source/blender/blenkernel/BKE_solidifiy.h
# source/blender/blenkernel/CMakeLists.txt
# source/blender/blenkernel/intern/node.cc
# source/blender/blenkernel/intern/solidify_nonmanifold.c
# source/blender/makesrna/intern/rna_nodetree.c
# source/blender/modifiers/intern/MOD_solidify.c
# source/blender/nodes/CMakeLists.txt
# source/blender/nodes/NOD_geometry.h
# source/blender/nodes/NOD_static_types.h
June 18, 2021, 14:10 (GMT)
DrawManager: Multithreaded counting of material buckets.

When having multiple materials in a mesh the triangles are sorted based
on material index. This sorting is done single threaded, but needs two
loops over the data. One to count the bucket size and the second one to
add the triangles to the right position in the buckets.

This patch will do the counting in a multithreaded approach that would
speed up the cache creation. It has been measured that this part is the
most blocking part of the cache creation.

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D11615
June 18, 2021, 14:07 (GMT)
Initial setup for solidify node
June 18, 2021, 14:07 (GMT)
solidify_extrude_generaly working.
June 18, 2021, 14:07 (GMT)
- working with data from node
June 18, 2021, 14:07 (GMT)
- added basic support for input data
June 18, 2021, 14:07 (GMT)
moved solidify to Blender Kernel
June 18, 2021, 14:07 (GMT)
makeing node and modifier working with solidify kernel version.
June 18, 2021, 14:07 (GMT)
- added offset and boundary data enums for nonmanifold mode.
June 18, 2021, 14:07 (GMT)
- selection for simple
June 18, 2021, 14:07 (GMT)
make selection work for complex mode
June 18, 2021, 14:07 (GMT)
Initial setup for solidify node

solidify_extrude_generaly working.

- working with data from node

- added basic support for input data

moved solidify to Blender Kernel

makeing node and modifier working with solidify kernel version.

- added offset and boundary data enums for nonmanifold mode.

- selection for simple

make selection work for complex mode

rebaseing and cleanup

Differential Revision: https://developer.blender.org/D11575
June 18, 2021, 14:07 (GMT)
- added output groups for rim and fill
June 18, 2021, 14:07 (GMT)
- rebased to master
- removed solidify extrude mode from node and reverted solidify extrude
back to internal version in modifier
- fixed vertex-groups for
June 18, 2021, 14:07 (GMT)
- formatting
June 18, 2021, 14:06 (GMT)
BMesh: use threading to count total selection.

During selections the total selection is refreshed at the end. This
process was done single threaded. This patch will do a parallel iter
approach.

Master: 0.043612s Threaded 0.017964s.

Master: {F10179586}
This patch: {F10179587}

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D11622
June 18, 2021, 13:49 (GMT)
Fix T89262: Crash in regular FileBrowser ID listing of 'asset' .blend files.

`ED_fileselect_get_asset_params` would only return actual data pointer
when file browser is in ASSET mode.

Calling that whole section only makes sense if filebrowser is in asset
mode anyway.

Regression introduced in rBf6c5af3d4753 I think.

@Severin committing this fix now as this is a fairly critical bug for
the studio, feel free to revert and do proper fix if this one is not the
best solution.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021