Blender Git Loki

Kaikki Blender Git kommitit.

Page: 58 / 8462

November 27, 2021, 18:43 (GMT)
Force Fields: implement new true power and custom falloff options.

The 'power' falloff option in Blender force fields does not actually
generate a true power falloff function, as pointed out in D2389.
However, that patch adds a special 'gravity' falloff option to Force
fields, without addressing the shortcoming in the common options.

The reason for not using the true curve in the options, as far as
one can tell, is that the power curve goes up to infinity as the
distance is reduced to 0, while the falloff options are designed
so that the maximum value of the curve is 1.

However, in reality forces with a power falloff don't actually go
to infinity, because real objects have a nonzero size, and the force
reaches its maximum at the surface of the object. This can be used
to integrate an option to use a true power falloff with the design
of falloff settings, if it requires a nonzero 'minimum' distance
to be set, and uses a curve that reaches 1 at that distance.

Since this is adding a new feature to the minimum distance value,
it is also a good opportunity to add a feature to the maximum
distance. Specifically, the new options can be used to apply
arbitrary brush-style falloff curves between min and max,
including a fully custom curve option. When used together with
power falloff, the two curves are multiplied together.

While the true power option allows creating more physically
correct forces, the custom curves aid artistic effects.

Differential Revision: https://developer.blender.org/D8075
November 27, 2021, 18:43 (GMT)
Depsgraph: connect up drivers on various physics properties.

It seems drivers for physics properties weren't being linked to
evaluation nodes. This connects settings used by modifiers
to Geometry; particle settings and rigid body data to Transform
which seems to contain rigid body evaluation; and force fields
to object Transform, since fields can exist on empties.

Differential Revision: https://developer.blender.org/D10088
November 27, 2021, 18:43 (GMT)
Constraints: refactor the D7437 patch adding Custom Space for constraints.

As mentioned in the comments to that patch, I had an idea for
a different way to do some technical aspects, but it was too
complicated to force changes in the original patch. Thus I submit
this follow up patch.

First, instead of modifying all the get_constraint_targets and
flush_constraint_targets callbacks, introduce wrapper functions
for accessing constraint targets, convert all code to use them,
and handle the new reference there uniformly for all constraints.

This incidentally revealed a place in the Collada exporter that
didn't clean up after retrieving the targets.

Also, tag the special target with a flag so other code can
handle it appropriately where necessary. This for instance
allows dependency graph to know that the Use B-Bone Shape
option doesn't affect this specific target.

Finally, rename and simplify the function for initializing the
custom space, and make sure it is called everywhere necessary.

Differential Revision: https://developer.blender.org/D9732
November 27, 2021, 18:43 (GMT)
Armature: apply Y scale to B-Bone segments.

This fixes a strange behavior where the segments were not actually
scaled in the Y direction to match their actual length, thus
producing gaps or overlap depending on the shape of the curve. For
transformation the change should be very small if enough segments
are used, but this will affect the results of the Copy Transforms
and Armature constraints, so a backwards compatibility option is
provided. Newly created bones default to the new behavior.
November 27, 2021, 18:08 (GMT)
Fix build error with TBB 2021 and booleans

Linux distributions are using newer TBB versions than official releases, and
TBB 2021 is an API breaking release.

In general we should avoid using TBB directly and go through the abstractions
in BLI_task.hh, though there is no abstraction for this.

For 3.0 the safe option is to just not cancel the task but instead early out
in the lambda function. Given the grain size of 2048 there should be no
significant performance difference.

Differential Revision: https://developer.blender.org/D13382
November 27, 2021, 18:06 (GMT)
Geometry Nodes: Optimize Cube primitive vertex calculation

This patch gets rid of the O(N^3) complexity
of calculate_vertices. Execution time of the node is
reduced from 250ms to 140ms with 500^3 vertices.
In the future edge calculations could be done manually
and reduce the execution time even further.

Differential Revision: https://developer.blender.org/D13207
November 27, 2021, 17:17 (GMT)
Geometry Nodes: Parallelize "Set Spline Type"-node

Parallelizes the loop that converts splines.
It gives around a 2x speedup on curves with over 1k splines.

Differential Revision: https://developer.blender.org/D13389
November 27, 2021, 17:17 (GMT)
Sculpt-dev: fix corruption in dyntopo
fast pbvh leaf builder callback.
November 27, 2021, 17:02 (GMT)
Sculpt-dev: don't show input mapping
settings in sculpt context menu
November 27, 2021, 12:48 (GMT)
enable prints
November 27, 2021, 12:02 (GMT)
progress
November 27, 2021, 10:49 (GMT)
initial testing
November 27, 2021, 05:10 (GMT)
Sculpt-dev: Add brush_eval field to Paint

* Paint now has a brush_eval field which
is used in leu of ->brush if non-null.
* This lets us get rid of all the annoying:
`brush = ss->cache ? ss->cache->brush : BKE_paint_brush`
code. Now it's just BKE_paint_brush.
* Used by SCULPT_run_command.
* Also fixed nasty scene spacing bug.
November 27, 2021, 00:27 (GMT)
Sculpt-dev: fix multires crash in last commit
November 26, 2021, 23:39 (GMT)
Sculpt-dev: bugfixes

* Fixed PBVH_FACES vcol draw bug.
* Fixed boundary smooth being turned on
if its temp customdata layer exists.
* Fixed unnesting of brush panels from
last commit improperly showing up
in the workspace tab for sculpt
instead of the brush tab.
November 26, 2021, 21:39 (GMT)
Attempt to fix Windows new bpath tests failing, take IV.

Follow up to rBdcc500e5a265093bc9cc, rB92daff6ac2adb5bb,
rB61bd5882a20c6f3 and rB08264aaf82da8.

Sorry for the noise, this time should be good.
November 26, 2021, 21:07 (GMT)
Attempt to fix Windows new bpath tests failing, take III.

Follow up to rBdcc500e5a265093bc9cc, rB92daff6ac2adb5bb and rB61bd5882a20c6f3.
November 26, 2021, 20:34 (GMT)
Attempt to fix Windows new bpath tests failing, take II.

Follow up to rBdcc500e5a265093bc9cc and rB92daff6ac2adb5bb.

Also shortening a bit the macros names...
November 26, 2021, 17:53 (GMT)
Add comments, other minor improvements
November 26, 2021, 17:24 (GMT)
Fix T89564: Spline IK breaks when it is far away from the world origin

The isect_line_sphere algorithm became very imprecise when the line and
the sphere were reasonably far away from the world origin.

This would lead to no intersections being reported even if there was a
guaranteed intersection (line crossing from inside the sphere to the
outside).

To fix this we now use the secant root finding method to get an
intersection point. This is much more stable and robust it seems.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021