March 5, 2021, 16:35 (GMT) |
Cleanup: Rename func occurences to _fn Use _fn as a suffix for callbacks. |
March 5, 2021, 16:17 (GMT) |
USD Import: material blend bug. Fixed bug setting the material blend mode due to an uninitialized variable. |
March 5, 2021, 16:13 (GMT) |
Fix crash with pinned geometry node tree with no active object The check for a null active object was after trying to retrieve the active modifier from the object. |
March 5, 2021, 15:56 (GMT) |
Cleanup: Use blender::Vector. |
March 5, 2021, 15:56 (GMT) |
Fix: compilation OpenCL kernels Compositor. introduced during cleanup. |
March 5, 2021, 15:56 (GMT) |
Cleanup: use blender::Vector. |
March 5, 2021, 15:56 (GMT) |
Cleanup: use blender::Vector. |
March 5, 2021, 15:56 (GMT) |
Cleanup: use snake case. |
March 5, 2021, 15:56 (GMT) |
Cleanup: rename private attribtue m_max_read_buffer_offset. |
March 5, 2021, 15:56 (GMT) |
Cleanup: Use blender::Vector in ExecutionGroup. |
March 5, 2021, 15:56 (GMT) |
Cleanup: Use std::Vector for chunk execution status. |
March 5, 2021, 15:56 (GMT) |
Cleanup: Use enum class for eChunkExecutionState. |
March 5, 2021, 15:56 (GMT) |
Cleanup: ExecutionSystem::find_output_execution_groups. |
March 5, 2021, 15:56 (GMT) |
Cleanup: Remove unused method. |
March 5, 2021, 15:56 (GMT) |
Cleanup: Make WorkPackage a struct |
March 5, 2021, 15:56 (GMT) |
Cleanup: use MIN2/MAX2 in compositor. |
March 5, 2021, 15:56 (GMT) |
Cleanup: Remove using statements. |
March 5, 2021, 15:35 (GMT) |
Animation: add function to apply a pose from an Action Add `BKE_pose_apply_action(object, action, anim_eval_context)` function and expose in RNA as `Pose.apply_action(action, evaluation_time)`. This makes it possible to do the following: - Have a rig in pose mode. - Select a subset of the bones. - Have some Action loaded that contains the pose you want to apply. - Run `C.object.pose.apply_pose_from_action(D.actions['PoseName'])` - The selected bones are now posed as determined by the Action. Just like Blender's current pose library, having no bones selected acts the same as having all bones selected. Manifest Task: T86159 Reviewed By: Severin Differential Revision: https://developer.blender.org/D10578 |
March 5, 2021, 15:32 (GMT) |
Fix wrong samples stop criteria in Cycles path trace With multiple samples scheduled at once the stop criteria needs to be adjusted. On a first glance seemed like things will be much faster, but no: the way how scheduling worked was just requesting 0 samples for many loop iterations. Still stupid but does not cause that measurable of speedup. |
March 5, 2021, 15:31 (GMT) |
Cycles: add megakernel for new integrator, to finish last path faster Also always used for CPU since it's a bit faster. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021