Blender Git Loki

Kaikki Blender Git kommitit.

Page: 883 / 8462

February 26, 2021, 15:32 (GMT)
Cleanup: Use find_first_not_of.
February 26, 2021, 15:31 (GMT)
GPencil: Apply object scale to thickness

The thickness must be multiplied by object scale.
February 26, 2021, 15:23 (GMT)
initial support for rows for selected vertices
February 26, 2021, 15:00 (GMT)
Start of Cylinder node, add distance float socket
February 26, 2021, 14:55 (GMT)
Merge branch 'master' into temp-gpencil-io
February 26, 2021, 14:36 (GMT)
Fix: Compile issue Windows.
February 26, 2021, 13:46 (GMT)
Sculpt IPMask: Use the new mask filter in the pie menu
February 26, 2021, 13:13 (GMT)
Cryptomatte: Manifest Parsing.

This patch adds manifest parsing to Cryptomatte. Normally when loading
cryptomatte layer from an OpenEXR file the manifest contains data to
convert a hash to its original name of the object/material. In the
future we want to use this to support lookup of cryptomatte
hashes and show it to the user.

Currently this logic isn't available to users (for now), but is required
by D3959 where a new cryptomatte workflow is implemented.
February 26, 2021, 12:44 (GMT)
Cycles: basic support for transparent shadows

Missing still is volume shadows and support for continuing to trace if the
max number of hits is exceeded.
February 26, 2021, 12:44 (GMT)
Cycles: avoid updating global memory bounce state for shader evaluation
February 26, 2021, 12:25 (GMT)
GPencil: Cancel Fill if the filled area is not closed

Fill only if it never comes in contact with an edge. It is better not to fill than to fill the entire area, as this is confusing for the artist.

Differential Revision: https://developer.blender.org/D10536
February 26, 2021, 11:44 (GMT)
Assets: Preview rendering for Action datablocks

Render previews for Action datablocks by rendering the scene camera with
the Workbench (solid) engine. The //look// can be configured by setting
the scene's render engine to Workbench and editing the scene's shading
properties.

It is assumed that the pose has already been applied and that the scene
camera is capturing the pose. In other words, the render function just
renders from the scene camera without evaluating/applying the Action
stored in `preview->id`. The ID is only used to determine its type and
to store the resulting preview.

Not all code paths that lead to the `action_preview_render()` function
actually provide a depsgraph. The "Refresh Asset Preview" button
(`ED_OT_lib_id_generate_preview`) does, but `WM_OT_previews_ensure` does
not.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D10543
February 26, 2021, 11:40 (GMT)
Cleanup: Moved conversion to float to CryptomatteHash.
February 26, 2021, 11:25 (GMT)
CMake/Deps: Python 3.9.2

Straight up minor version bump, no anomalies to report

Reviewed By: sebbas, sybren

Differential Revision: https://developer.blender.org/D10523
February 26, 2021, 11:24 (GMT)
Cleanup: Introduce CryptomatteHash struct.
February 26, 2021, 10:59 (GMT)
UX: Readfile: Libraries error messages: avoid wall of warnings.

When a lot of libraries or linked IDs were missing/not found when
loading a .blend file, Blender used to show one warning report for each
missing item, potentially covering the user's screen with a giant
unuable popup.

Now it will instead generate a single warning with amount of missing lib
files and linked IDs. Each missing item is still reported individually,
but only as `INFO`, so it will still show up in the console or Info editor.
February 26, 2021, 10:49 (GMT)
Cryptomatte: Lookup name by encoded hash.
February 26, 2021, 10:44 (GMT)
use new spreadsheet icon
February 26, 2021, 10:39 (GMT)
Merge branch 'master' into temp-spreadsheet-editor
February 26, 2021, 09:52 (GMT)
Cleanup: moved cryptomatte manifest functions.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021