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Blender
Git "blender-v2.76-release" branch commits.
Page: 4 / 10
October 29, 2015, 10:06 (GMT)
Fix
T46494 : Can't de-select a face w/ mixed modes
October 29, 2015, 10:06 (GMT)
Fix crash pressing +/- in file-selector Filenames over 128 chars would crash. Move BLI_newname into file_ops, this was only used in one place and isn't all that re-usable. Also remove special behavior for 4 digits.
October 29, 2015, 10:06 (GMT)
Fix
T45900 : Allow again white spaces in file names.
Should probably be added to 'a' release, should we do one...
October 29, 2015, 10:06 (GMT)
Fix memory leaks in PlayAnim Was never freeing filenames or pictures.
October 29, 2015, 10:06 (GMT)
Fix
T46503 : Snap scale fails using corner pivot
October 29, 2015, 10:06 (GMT)
Fix crash w/ PlayAnim & long filenames Paths >128 chars could crash. Replace BLI_newname with direct BLI_stringenc/dec use which makes more sense in this case.
October 29, 2015, 10:06 (GMT)
PlayAnim: avoid list count setting frame from mouse
October 29, 2015, 10:06 (GMT)
October 29, 2015, 10:06 (GMT)
Fix
T46453 : JPEG quality not stored in file
This is a feature unique to jpeg that would store the quality it was saved.
- Use struct instead of bit-shifting.
- No longer store the 'flag'.
October 29, 2015, 10:06 (GMT)
Fix
T46487 : OpenSubdiv objects are invisible in Blender Internal "Rendered" viewport mode
October 29, 2015, 10:06 (GMT)
Cleanup: remove historic, blender-only jpeg io
October 29, 2015, 10:06 (GMT)
BGE: Fix animations update when scene is suspended.
October 29, 2015, 10:06 (GMT)
Fix
T46284 : Texture paint, wrong shading mode
Project-paint now supports painting to cycles materials.
October 29, 2015, 10:06 (GMT)
Fix
T46483 : vertex/edge slide with correct UVs sometimes pinning UVs.
October 29, 2015, 10:06 (GMT)
October 29, 2015, 10:06 (GMT)
Missed this in previous commit...
October 29, 2015, 10:06 (GMT)
Fix
T46450 : Seams from islands, wont show 'Sharp'
October 29, 2015, 10:06 (GMT)
Fix
T46467 : Clean Keyframes removes the channels.
October 29, 2015, 10:06 (GMT)
Fix
T46447 : fix build on non-x86 platforms.
October 29, 2015, 10:06 (GMT)