Blender Git Loki

Blender Git commits from all branches.

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January 8, 2020, 15:56 (GMT)
GPencil: Cleanup - remove more ToDo and unused code
January 8, 2020, 15:49 (GMT)
GPencil: Cleanup - Remove unused function
January 8, 2020, 15:48 (GMT)
Codesign: Correct appplication bundles files collection

Made it so it works from mounted DMG directory.
January 8, 2020, 15:39 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 8, 2020, 15:38 (GMT)
Merge branch 'master' into greasepencil-object
January 8, 2020, 15:38 (GMT)
Codesign: More tweaks for non-Blender bundles

- Allow spaces in bundle name
- More correct logic to get volume name (for the case when there is no
'-' separator in the DMG name).
January 8, 2020, 15:34 (GMT)
GPencil: Cleanup unused code
January 8, 2020, 15:32 (GMT)
GPencil: Cleanup - Remove unused code and module
January 8, 2020, 15:31 (GMT)
Codesign: Tweaks to be able to sign non-Blender bundles
January 8, 2020, 15:28 (GMT)
GPencil: Cleanup - Rename functions
January 8, 2020, 15:22 (GMT)
GPencil: Cleanup

January 8, 2020, 14:51 (GMT)
undoexp: Tag renamed ID undo steps as 'full barrier'.

I.E. re-using data from old bmain is forbidden around an ID renaming.

This is a bit over-protective in most cases, since renaming an ID does
change its memfile data. So renamed ID should be reloaded from memfile
anyway.

But the problems might come (in some specific scenarii involving 'name
switching' between two IDs) from name-based lookup. Those could lead to
remapping some ID pointers in unchanged data-blocks to the wrong ID...
January 8, 2020, 14:49 (GMT)
undoexp: Move old-data-management code to memfile undo callbacks.

Does not really make any sense to do that for any other kind of undo
currently, so better keep it in dedicated undotype callbacks.
January 8, 2020, 14:46 (GMT)
GPencil: More cleanup
January 8, 2020, 14:46 (GMT)
GPencil: More cleanup
January 8, 2020, 14:44 (GMT)
Codesign: Allow signing standalone executable files
January 8, 2020, 14:35 (GMT)
undoexp: add a way to prevent re-using data from old bmain for memfile undo.

There are cases where we need a full 'clean' re-read of stored memfile
data. This include some (rather uncommon, but possible) ID rename
situations, and also likely some switching between memfileundo and
edit-data undo systems.
January 8, 2020, 13:57 (GMT)
GPencil: Refactor: Fix outline depth mixing

This uses a costly depth reprojection in the fragment shader. This might
get optimized a bit in the future.

Unfortunately it's the only way to get the same accurate depth as what the
gpencil engine outputs.
January 8, 2020, 13:57 (GMT)
Gpencil: Refactor: Overlay: Fix crash when no gpencil object is active
January 8, 2020, 12:10 (GMT)
GPencil: First step to clear old code after refactoring

Still need more clear.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021