Revision 039a113 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 6, 2019, 11:39 (GMT) |
cleanup data copying in network evaluation |
Revision ce35f42 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 6, 2019, 11:27 (GMT) |
simplify forwarding in network evaluation |
Revision 6ec5ece by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 6, 2019, 10:50 (GMT) |
cleanup naming |
Revision 29106bd by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 6, 2019, 10:48 (GMT) |
simplify allocation in multi function network evaluation |
Revision 98d9f2b by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 6, 2019, 10:35 (GMT) |
store whether function depends on per element context |
Revision 1996429 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 6, 2019, 10:25 (GMT) |
Merge branch 'master' into functions |
December 6, 2019, 10:22 (GMT) |
GPencil: Avoid full filling when no borders |
December 6, 2019, 09:27 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision e1e1dad by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 19:00 (GMT) |
Merge branch 'master' into functions |
December 5, 2019, 17:32 (GMT) |
USD: Fixed export of animated meshes I missed a bit earlier, when creating the mesh attributes with an explicit default, causing meshes to be non-animated. Now I use the 'sparse value writer', as recommended on the USD forum [1], and animated meshes are properly written once again. [1] https://groups.google.com/d/msg/usd-interest/cVJv_eDYxZo/oREDDm11AgAJ |
December 5, 2019, 17:32 (GMT) |
USD: Support '.usd' as export extension (thanks @superfunc) and proper filtering in the file browser |
Revision d3dbace by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 13:14 (GMT) |
open group interface panel from V pie menu |
Revision 293c476 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 12:58 (GMT) |
initial support for reordering group inputs |
December 5, 2019, 12:46 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision e57a0ec by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 12:14 (GMT) |
handle other socket types in operator |
Revision 95b2871 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 12:10 (GMT) |
make it easier to create group outputs |
Revision d4d0360 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 11:47 (GMT) |
better default value initialization |
Revision eb9f980 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 11:43 (GMT) |
initial V shortcut to create group inputs |
Revision dd452a3 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 10:21 (GMT) |
improve group node ui |
December 5, 2019, 09:20 (GMT) |
Merge branch 'master' into greasepencil-object |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021