Revision e36da5e by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 21, 2019, 13:38 (GMT) |
cleanup |
Revision 2335aaf by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 21, 2019, 13:29 (GMT) |
improve naming |
Revision 7f9e7c2 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 21, 2019, 13:20 (GMT) |
improve naming |
Revision 7de6eb1 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 21, 2019, 13:08 (GMT) |
define multi function to node mapping |
Revision 3ca095f by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 21, 2019, 12:44 (GMT) |
simplify vsocket to multi function mapping |
Revision 9213091 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 21, 2019, 11:48 (GMT) |
fix network evaluation |
November 21, 2019, 09:35 (GMT) |
USD: updated GTest to use the BlendfileLoadingBaseTest introduced in D6246 |
November 21, 2019, 09:33 (GMT) |
Mantaflow: Removed cache reset setup for now |
November 21, 2019, 09:23 (GMT) |
Merge branch 'wip-ctest-blenloader' into sybren-usd |
November 21, 2019, 09:22 (GMT) |
Fixed memory leak |
November 20, 2019, 19:52 (GMT) |
Merge branch 'master' into tmp-overlay-engine |
November 20, 2019, 19:51 (GMT) |
Overlay Engine: Armature: Bone selection overlay I forgot to implement this back |
November 20, 2019, 19:51 (GMT) |
BLF: Remove use of geometry shader |
November 20, 2019, 19:51 (GMT) |
Cleanup: Remove more unused files |
November 20, 2019, 19:51 (GMT) |
GPU: Remove The use of geom shader for dashed lines Use the same trick used in overlay engine. Also fixed some undefined behavior with missing viewport uniform in some calls. |
November 20, 2019, 19:51 (GMT) |
Cleanup: GPU: Remove unused shaders |
November 20, 2019, 19:51 (GMT) |
Cleanup: DRW: Remove old unused code |
November 20, 2019, 19:51 (GMT) |
Cleanup: Remove older draw engine from draw module |
November 20, 2019, 19:51 (GMT) |
Cleanup: Make empty image use quad batch instead of specific batch |
November 20, 2019, 19:51 (GMT) |
Overlay Engine: Edit Mode: Change Normal overlays This gets rid of the geometry shader for normal display. (note: happens to be twice as fast) This also remove the unecessary shader variations. Another goal was to get the do_zbufclip behavior back. We occlude the base vertex which can occasion some flickers bu |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021