Blender Git Loki

Blender Git commits from all branches.

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June 4, 2019, 04:15 (GMT)
Merge branch 'master' into soc-2019-npr
June 3, 2019, 23:24 (GMT)
Some visual progress, comments and questions, and some other fixes
June 3, 2019, 18:20 (GMT)
Cloth: Initial step towards remeshing

Currently, the mesh is triangulated. This is a necessary step in the remeshing pipeline and it also serves as a means of testing the functionality of the recent change wherein the cloth modifier has been changed to an applyModifier() based modifier.

Mesh generated by cloth_remeshing_step() needs to be sent to clothModifier_do for the changes to reflect in the viewport.
June 3, 2019, 16:02 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2019-cycles-procedural
June 3, 2019, 15:58 (GMT)
Initial implementation of the new Mapping node.
June 3, 2019, 15:44 (GMT)
[Fast import/export] Fixed loose_edge_iterator
June 3, 2019, 15:35 (GMT)
Outliner: Fix memroy error in walk select

Didn't close an EnumPropertyItem with NULL
June 3, 2019, 15:09 (GMT)
[Fast import/export] Fixed iterator bugs
June 3, 2019, 15:06 (GMT)
Merge branch 'master' into soc-2019-outliner
June 3, 2019, 12:42 (GMT)
Merge 'master' into 'luca_openvdb_import_28'
June 3, 2019, 11:38 (GMT)
Merge branch 'master' into soc-2019-bevel-profiles
June 3, 2019, 11:36 (GMT)
Fixed profile sample table creation. Table has to be plugged in to evaulate though
June 3, 2019, 10:28 (GMT)
LANPR: rollback no-depth composition for GP, use object in front. Fixing chaining artefacts.
June 3, 2019, 10:02 (GMT)
Merge 'master' into 'luca_openvdb_import_28'
June 3, 2019, 10:02 (GMT)
Merge 'master' into 'luca_openvdb_import_28'
June 3, 2019, 09:49 (GMT)
LANPR: GP stroke now automatically updates LANPR cache.
June 3, 2019, 09:06 (GMT)
Fix crash when selecting things in other scenes

Any time a selection was attempted where the Base was NULL, Blender
wound segfault (distraction when adding the update hack for commit 8111d289)
June 3, 2019, 09:03 (GMT)
Fix update bug when removing density grid

Removing density grid while having another grid assigned, did not cause
the density to disappear from the scene.
June 3, 2019, 09:03 (GMT)
Implement viewport voxel value display

Option to display individual voxel values numerically in the viewport.
June 3, 2019, 08:59 (GMT)
Implement max value display for vector grids
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021