November 30, 2018, 04:35 (GMT) |
Outliner: eyes for collection affect collection visibility As oppose to affect the collection objects' visibility. |
November 30, 2018, 04:35 (GMT) |
Per view-layer collection visibility [re-committing] We still control this in the viewport collections visibility menu. But now we are actually changing the visibility of the collections, not of the objects. If a collection is indirectly invisible (because one of its parents are invisible) we gray it out. Also if you click directly in the collection names, it "isolates" the collection by hiding all collections, and showing the direct parents and all the children of the selected collection. Development Note: Right now I'm excluding the hidden collections from the depsgraph. Thus the need for tagging relations to update. If this proves to be too slow, we can change. |
November 30, 2018, 00:48 (GMT) |
attempt for fixing fake cloth + dynamic fracture |
November 29, 2018, 17:54 (GMT) |
added duplis as fracture "source" this basically converts e.g. particle duplis to individual rigidbodies |
Revision 231355f by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 28, 2018, 18:23 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision f2fdfbb by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 28, 2018, 17:08 (GMT) |
Change default annotation onion colors |
Revision 8a0ed12 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 28, 2018, 16:21 (GMT) |
Cleanup: Fix comment typo |
Revision 5dadb95 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 28, 2018, 16:19 (GMT) |
Enable Onion Skin for Annotations Back port and adapt to 2.8 the onion skin for annotations in View 3D and Sequencer. Added only basic features. For onion skin advanced features use grease pencil object. |
Revision f216131 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 28, 2018, 15:54 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
November 28, 2018, 08:27 (GMT) |
Apply the hair curve transformation to vertices when drawing. |
November 27, 2018, 19:48 (GMT) |
dynamic fracture: fix for depsgraph thread jamming / crashes the modifier eval thread made calls (validate shard) which changed the rigidbody thread's data from outside, before control is passed to rigidbody thread again (both tasks / threads follow each other alternatingly, first rigidbody, then modifier, then again rigidbody and so on after frames do change. Solution was to delay validation and let the rigidbody thread do it, instead of forcing it from the modifier thread. |
Revision 2614f21 by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 27, 2018, 16:25 (GMT) |
Add vtx boundry setting |
Revision 63c0427 by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 27, 2018, 15:22 (GMT) |
Merge branch 'blender2.8' of https://git.blender.org/blender into npr_tess |
November 27, 2018, 14:35 (GMT) |
dynamic fracture: when using constraints, keep those of unaffected shards in place internally all constraints are removed just after bullet step, and rebuilt in modifier eval call following it, so it will be there on next bullet step. else you mess up the sim if you stop and restart it. |
Revision 54cf046 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 26, 2018, 16:47 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 4b8d091 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 26, 2018, 16:34 (GMT) |
Reorganize Mask button and rename to Clamp Now the Clamp is valid in Normal layers and the value is OFF by default. |
Revision a14da4a by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 26, 2018, 15:17 (GMT) |
Use Stroke Alpha when mix Normal Layers |
Revision a1a526e by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) November 26, 2018, 13:47 (GMT) |
added example functions for accessing LANPR occlusion data |
Revision e4d987d by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) November 26, 2018, 12:27 (GMT) |
Added temporary contour bypass for smooth contour modifier build. |
Revision c94b494 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) November 26, 2018, 12:15 (GMT) |
Merge remote-tracking branch 'remotes/origin/blender2.8' into soc-2018-npr # Conflicts: # release/scripts/addons # release/scripts/addons_contrib # source/blender/makesdna/DNA_scene_types.h # source/blender/makesrna/intern/rna_scene.c # source/tools |
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