Blender Git Loki

Blender Git commits from all branches.

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November 30, 2018, 04:35 (GMT)
Outliner: eyes for collection affect collection visibility

As oppose to affect the collection objects' visibility.
November 30, 2018, 04:35 (GMT)
Per view-layer collection visibility

[re-committing]

We still control this in the viewport collections visibility menu. But
now we are actually changing the visibility of the collections, not of
the objects.

If a collection is indirectly invisible (because one of its parents are
invisible) we gray it out.

Also if you click directly in the collection names, it "isolates" the
collection by hiding all collections, and showing the direct parents and
all the children of the selected collection.

Development Note:

Right now I'm excluding the hidden collections from the depsgraph.
Thus the need for tagging relations to update.

If this proves to be too slow, we can change.
November 30, 2018, 00:48 (GMT)
attempt for fixing fake cloth + dynamic fracture
November 29, 2018, 17:54 (GMT)
added duplis as fracture "source"

this basically converts e.g. particle duplis to individual rigidbodies
November 28, 2018, 18:23 (GMT)
Merge branch 'blender2.8' into greasepencil-object
November 28, 2018, 17:08 (GMT)
Change default annotation onion colors
November 28, 2018, 16:21 (GMT)
Cleanup: Fix comment typo
November 28, 2018, 16:19 (GMT)
Enable Onion Skin for Annotations

Back port and adapt to 2.8 the onion skin for annotations in View 3D and Sequencer.

Added only basic features. For onion skin advanced features use grease pencil object.
November 28, 2018, 15:54 (GMT)
Merge branch 'blender2.8' into greasepencil-object
November 28, 2018, 08:27 (GMT)
Apply the hair curve transformation to vertices when drawing.
November 27, 2018, 19:48 (GMT)
dynamic fracture: fix for depsgraph thread jamming / crashes

the modifier eval thread made calls (validate shard) which changed the rigidbody thread's data from outside, before control is passed to rigidbody thread again (both tasks / threads follow each other alternatingly, first rigidbody, then modifier, then again rigidbody and so on after frames do change. Solution was to delay validation and let the rigidbody thread do it, instead of forcing it from the modifier thread.
November 27, 2018, 16:25 (GMT)
Add vtx boundry setting
November 27, 2018, 15:22 (GMT)
Merge branch 'blender2.8' of https://git.blender.org/blender into npr_tess
November 27, 2018, 14:35 (GMT)
dynamic fracture: when using constraints, keep those of unaffected shards in place

internally all constraints are removed just after bullet step, and rebuilt in modifier
eval call following it, so it will be there on next bullet step. else you mess up the sim
if you stop and restart it.
November 26, 2018, 16:47 (GMT)
Merge branch 'blender2.8' into greasepencil-object
November 26, 2018, 16:34 (GMT)
Reorganize Mask button and rename to Clamp

Now the Clamp is valid in Normal layers and the value is OFF by default.
November 26, 2018, 15:17 (GMT)
Use Stroke Alpha when mix Normal Layers
November 26, 2018, 13:47 (GMT)
added example functions for accessing LANPR occlusion data
November 26, 2018, 12:27 (GMT)
Added temporary contour bypass for smooth contour modifier build.
November 26, 2018, 12:15 (GMT)
Merge remote-tracking branch 'remotes/origin/blender2.8' into soc-2018-npr

# Conflicts:
# release/scripts/addons
# release/scripts/addons_contrib
# source/blender/makesdna/DNA_scene_types.h
# source/blender/makesrna/intern/rna_scene.c
# source/tools
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021