Blender Git Loki

Blender Git commits from all branches.

Page: 1405 / 2888

December 6, 2018, 11:18 (GMT)
Prepare buffer stroke to save points
December 6, 2018, 10:57 (GMT)
Fix merge errors
December 6, 2018, 09:49 (GMT)
Merge branch 'blender2.8' into greasepencil-object
December 5, 2018, 14:15 (GMT)
Merge remote-tracking branch 'origin/master' into cycles_texture_cache
December 3, 2018, 21:10 (GMT)
forgot to free duplilist after usage, and re-added previously removed depsgraph relation

relation is necessary to smoothly looking continued motion after dynamic fracture
December 3, 2018, 19:14 (GMT)
attempt to add more detail for dynamic fracturing
December 2, 2018, 21:16 (GMT)
backport of master fix for https://developer.blender.org/T56969

allows to let the branch run with python 3.7 too
December 2, 2018, 20:52 (GMT)
transform fix for external centroid-based constraints
December 2, 2018, 20:31 (GMT)
Panel based, single column layout for the editing category
December 2, 2018, 20:30 (GMT)
small fix for minimum mass and UI float display precision changes

testing now against being smaller than minimum mass 0.001 and setting it to 0.001 instead
of testing against 0 (useless with float)
adapted displayed UI precision with breaking threshold, cluster breaking threshold, breaking distance and cluster breaking distance.
December 2, 2018, 16:12 (GMT)
Merge branch 'blender2.8' into userpref_redesign
December 2, 2018, 12:38 (GMT)
fix for external constraints (centroid)
December 1, 2018, 21:21 (GMT)
crash fix attempts for split to island function
December 1, 2018, 11:10 (GMT)
Shorter name for hair edit settings property.
November 30, 2018, 18:42 (GMT)
try to avoid crashes due to excessive usage of immediate draw buffer

since the buffersize is limited to 4 MB (but it effectively crashed above usage of 3 MB,
probably due to 4 bit padding), there is a hard limit of usage ratio to be taken into account. The debug drawer counts the bytes used and increases an epsilon value as softlimit
first. This filters out short lines / very close verts and reduces the buffer usage. If that is not enough, there is a hard limit at 95% buffer usage. Then line drawing is skipped.
November 30, 2018, 16:40 (GMT)
got physics visualization operational again

kudos to hypersomniac for pointing me to the debug draw api
November 30, 2018, 15:06 (GMT)
attempt to fix pack group and export to objects
November 30, 2018, 04:35 (GMT)
Outliner: Gray out collections only when they are invisible

Re-factor of 4521d3e7074d.
November 30, 2018, 04:35 (GMT)
Fix/workaround issues in pose and edit mode

[re-committing]

Edit mode was unable to select, pose mode was unable to move bones.
November 30, 2018, 04:35 (GMT)
Outliner: Implement 3 levels of viewport visibility

Now collection and objects can be either:
* Hidden for all the view layers.
* Hidden for a view layer but not necessarily for all others.
* Visible for a view layer but not necessarily for all others.

Regarding icons: Whatever we decide to use for the "Hidden for all view
layers" needs to be a toggle-like icon. Because when viewing "Scenes"
instead of "View Layer" in the outliner we should be able to edit the
collection "Hidden for all the view layers" as an on/off option.

See T57857 for discussion.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021