Blender Git Loki

Blender Git commits from all branches.

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March 14, 2018, 09:10 (GMT)
UI: Add icon selector

Now it's possible to select the standard icon used by brush. This can be required when change the brush type and want to back to old icon.
March 14, 2018, 08:54 (GMT)
Cleanup: Move enum definition to right file
March 14, 2018, 08:49 (GMT)
Cleanup: Group all paint creations in function
March 14, 2018, 08:40 (GMT)
UI: Expand brush type icons

The old dropdown list button was too wide and the look of the icons below was strange.
March 14, 2018, 07:44 (GMT)
Add missing ID types for Brushes and Grease Pencil
March 14, 2018, 07:31 (GMT)
Move layer utility functions into own file
March 14, 2018, 07:17 (GMT)
Merge branch '28' into temp-object-multi-mode
March 14, 2018, 02:52 (GMT)
Merge branch '28' into temp-object-multi-mode
March 13, 2018, 18:44 (GMT)
Merge branch 'blender2.8' into greasepencil-object
March 13, 2018, 18:42 (GMT)
Fix cursor error after erase brush

When the brush is not selected, the cursor must be hidden.
March 13, 2018, 16:06 (GMT)
Filtering suppoert w/ BKE_view_layer_array_from_*

Fixes mixing non active objects w/o UVs, when using UV tools/selection.
March 13, 2018, 15:32 (GMT)
fix warning for cache read function
March 13, 2018, 15:24 (GMT)
Merge branch 'blender2.8' into temp-object-multi-mode
March 13, 2018, 15:17 (GMT)
cleanup in pointcache.c
March 13, 2018, 15:11 (GMT)
UI: Add a text for not linked palettes

I had to use a trick with a disabled button because the template_id collapse when nothing is selected.

Here the operator new is not logic, so we cannot add the common "+ new" button.
March 13, 2018, 14:49 (GMT)
UI: Hide cursor color for drawing brushes
March 13, 2018, 14:47 (GMT)
UI: Move default color to main brush panel
March 13, 2018, 14:45 (GMT)
Increase User number for palettes
March 13, 2018, 14:16 (GMT)
Use Brush default color for cursor

If the brush has assigned a default color, the cursor must use this color, not the context default color.
March 13, 2018, 13:29 (GMT)
Cycles: Add BVH8 and packeted triangle intersection

This is an initial implementation of BVH8 optimization structure
and packated triangle intersection. The aim is to get faster ray
to scene intersection checks.

Scene BVH4 BVH8
barbershop_interior 10:24.94 10:10.74
bmw27 02:41.25 02:38.83
classroom 08:16.49 07:56.15
fishy_cat 04:24.56 04:17.29
koro 06:03.06 06:01.45
pavillon_barcelona 09:21.26 09:02.98
victor 23:39.65 22:53.71

Original BVH8 patch from Anton Gavrikov.
batched triangles intersection from Victoria Zhislina.
Extra work and tests and fixes from Maxym Dmytrychenko.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021