Blender Git Loki

Blender Git commits from all branches.

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August 11, 2021, 08:13 (GMT)
Silenced clang-tidy warnings.
August 11, 2021, 07:20 (GMT)
Asset: Dropping Material assets on material slot under mouse cursor.

This patch allows dropping material assets from material slot under the mouse
cursor. Before this change the material slot had to be hand-picked from the
properties panel.

Differential Revision: https://developer.blender.org/D12190
August 11, 2021, 07:05 (GMT)
adaptive_cloth: AdaptiveMesh: collapse edge: face inversion test

An edge is collapsible only if it doesn't invert any faces.
August 11, 2021, 06:20 (GMT)
adaptive_cloth: Mesh: get vert indices of edge aligned with n1

A set of "3D edges" don't always have n1 and n2 (through the verts of
the edge) in the same order, useful to get it in the same order.
August 10, 2021, 21:23 (GMT)
Compositor: Full frame Denoise node
August 10, 2021, 21:11 (GMT)
Merge branch 'master' into asset-greasepencil
August 10, 2021, 20:56 (GMT)
Merge branch 'master' into geometry-nodes-level-set-nodes
August 10, 2021, 19:18 (GMT)
Knife: Added show measurements RNA toggle

Adds an RNA setting to enable visible distance and angle measurements by default for the knife tool.
Fixes compiler warnings as well.
August 10, 2021, 19:06 (GMT)
Cycles X: add Position render pass
August 10, 2021, 18:58 (GMT)
Cycles X: support diffuse/glossy/transmission baking filter options

Continue with implementing all the baking types in terms of render passes.

* Adds new pass types that combined direct and indirect light
* Add include_albedo to Pass to specify if albedo should be included
in such light passes

Differential Revision: https://developer.blender.org/D12186
August 10, 2021, 18:36 (GMT)
adaptive_cloth: AdaptiveMesh: call compute_info() where needed
August 10, 2021, 18:36 (GMT)
adaptive_cloth: AdaptiveMesh: compute info for newly added elements

AdaptiveMesh needs some more calculations, like edge size.
August 10, 2021, 18:35 (GMT)
adaptive_cloth: Mesh: compute info for newly added elements

Using MeshDiff which provides the newly added elements, iterate over
these elements and calculate certain required information. This makes
it easier to take care of things. If there is a MeshDiff produced,
always call compute_info() with it. This ensures all required
information is always available.
August 10, 2021, 17:09 (GMT)
Fix curve parameter node with multiple splines
August 10, 2021, 16:58 (GMT)
Add 1D noise to noise texture node
August 10, 2021, 16:57 (GMT)
Fix curve length node (output a field, otherwise it crashes)
August 10, 2021, 16:44 (GMT)
Compositor: Full frame Defocus node
August 10, 2021, 16:42 (GMT)
adaptive_cloth: AdaptiveMesh: no edge flip if inverted face normals

Edge flippability test should prevent flipping of an edge that will
lead to inverted face normals.
August 10, 2021, 16:38 (GMT)
adaptive_cloth: remesh: compute face normals after creating mesh
August 10, 2021, 16:38 (GMT)
adaptive_cloth: Mesh: compute face normal(s)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021