August 11, 2021, 08:13 (GMT) |
Silenced clang-tidy warnings. |
August 11, 2021, 07:20 (GMT) |
Asset: Dropping Material assets on material slot under mouse cursor. This patch allows dropping material assets from material slot under the mouse cursor. Before this change the material slot had to be hand-picked from the properties panel. Differential Revision: https://developer.blender.org/D12190 |
August 11, 2021, 07:05 (GMT) |
adaptive_cloth: AdaptiveMesh: collapse edge: face inversion test An edge is collapsible only if it doesn't invert any faces. |
August 11, 2021, 06:20 (GMT) |
adaptive_cloth: Mesh: get vert indices of edge aligned with n1 A set of "3D edges" don't always have n1 and n2 (through the verts of the edge) in the same order, useful to get it in the same order. |
August 10, 2021, 21:23 (GMT) |
Compositor: Full frame Denoise node |
August 10, 2021, 21:11 (GMT) |
Merge branch 'master' into asset-greasepencil |
August 10, 2021, 20:56 (GMT) |
Merge branch 'master' into geometry-nodes-level-set-nodes |
August 10, 2021, 19:18 (GMT) |
Knife: Added show measurements RNA toggle Adds an RNA setting to enable visible distance and angle measurements by default for the knife tool. Fixes compiler warnings as well. |
August 10, 2021, 19:06 (GMT) |
Cycles X: add Position render pass |
August 10, 2021, 18:58 (GMT) |
Cycles X: support diffuse/glossy/transmission baking filter options Continue with implementing all the baking types in terms of render passes. * Adds new pass types that combined direct and indirect light * Add include_albedo to Pass to specify if albedo should be included in such light passes Differential Revision: https://developer.blender.org/D12186 |
August 10, 2021, 18:36 (GMT) |
adaptive_cloth: AdaptiveMesh: call compute_info() where needed |
August 10, 2021, 18:36 (GMT) |
adaptive_cloth: AdaptiveMesh: compute info for newly added elements AdaptiveMesh needs some more calculations, like edge size. |
August 10, 2021, 18:35 (GMT) |
adaptive_cloth: Mesh: compute info for newly added elements Using MeshDiff which provides the newly added elements, iterate over these elements and calculate certain required information. This makes it easier to take care of things. If there is a MeshDiff produced, always call compute_info() with it. This ensures all required information is always available. |
Revision c920b83 by Hans Goudey (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 10, 2021, 17:09 (GMT) |
Fix curve parameter node with multiple splines |
Revision 34e0d80 by Hans Goudey (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 10, 2021, 16:58 (GMT) |
Add 1D noise to noise texture node |
Revision a376073 by Hans Goudey (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 10, 2021, 16:57 (GMT) |
Fix curve length node (output a field, otherwise it crashes) |
August 10, 2021, 16:44 (GMT) |
Compositor: Full frame Defocus node |
August 10, 2021, 16:42 (GMT) |
adaptive_cloth: AdaptiveMesh: no edge flip if inverted face normals Edge flippability test should prevent flipping of an edge that will lead to inverted face normals. |
August 10, 2021, 16:38 (GMT) |
adaptive_cloth: remesh: compute face normals after creating mesh |
August 10, 2021, 16:38 (GMT) |
adaptive_cloth: Mesh: compute face normal(s) |
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Master Commits
MiikaHweb | 2003-2021