Blender Git Loki

Blender Git commits from all branches.

Page: 1757 / 2888

June 7, 2017, 10:01 (GMT)
Move PaletteColors to Materials tab

Although the grease pencil colors aren't real materials, in order to keep UI consistency, we have moved to this tab the palette control.
June 7, 2017, 08:28 (GMT)
Fix bug for filling while drawing

If the opacity was set to 0, the filling area must not be showed during drawing
June 7, 2017, 05:54 (GMT)
Merge branch '28' into custom-manipulators
June 7, 2017, 00:40 (GMT)
added api to read fluid domain dimension from particle file
June 6, 2017, 18:42 (GMT)
Change toggle Paint and Sculpt mode keymaps
June 6, 2017, 18:38 (GMT)
Color Palette must be visible always
June 6, 2017, 17:22 (GMT)
RNA wrap other functions
June 6, 2017, 15:19 (GMT)
New fill style using patterns

Now it is possible to use a texture to define the fill color pattern, similar to the use of noncolor textures.
June 6, 2017, 13:19 (GMT)
renamed debug level flag

flag was conflicting in debug mode
June 6, 2017, 13:08 (GMT)
Merge branch 'blender2.8' into custom-manipulators
June 6, 2017, 13:04 (GMT)
WM: remove unused return values
June 6, 2017, 12:19 (GMT)
Merge branch 'blender2.8' into custom-manipulators
June 6, 2017, 11:18 (GMT)
Create new option to keep stroke thickness

In some situations is good to be able to keep the stroke thickness when viewport zoom factor change.

This option is disabled by default.
June 6, 2017, 10:11 (GMT)
Merge branch 'blender2.8' into custom-manipulators
June 6, 2017, 09:57 (GMT)
Cleanup: Fix merge error
June 6, 2017, 09:34 (GMT)
Merge branch 'blender2.8' into greasepencil-object
June 6, 2017, 09:22 (GMT)
WIP: Adapt UI panels to new GP modes
June 6, 2017, 09:22 (GMT)
Fix problem when back from paint and sculpt modes
June 6, 2017, 09:22 (GMT)
Change keymaps for new modes
June 6, 2017, 09:22 (GMT)
Check mode status before change
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021