March 29, 2017, 22:35 (GMT) |
Make branch work with recent changes from master/workspaces |
March 29, 2017, 22:25 (GMT) |
Cycles Denoising: Refactor design row construction This change improves the shared memory access pattern, reduces the local memory requirementy by 11 floats per thread and saves some memory copying. |
March 29, 2017, 22:21 (GMT) |
Cycles Denoising: Allocate more shared memory for the CUDA reconstruction kernel The small shared memory size limited execution to a single block, which caused slowdowns in CUDA denoising due to bad occupancy. |
March 29, 2017, 22:20 (GMT) |
Merge branch 'workspaces' into topbar Conflicts: source/blender/blenloader/intern/versioning_280.c |
March 29, 2017, 22:08 (GMT) |
Merge branch 'blender2.8' into workspaces Conflicts: source/blender/blenloader/intern/versioning_280.c |
March 29, 2017, 19:33 (GMT) |
Make reading without UI work again (and undo) We now try to read the workspace render-layer from the opened file and activate it in all workspaces. The workspace of the first stored window is used hereby, just like we use the scene from the first window too. |
Revision a9e14e1 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 29, 2017, 18:55 (GMT) |
crash fix for physical rough edges (corrupted memory) |
Revision e82b18d by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 29, 2017, 14:58 (GMT) |
Merge branch 'blender2.8' into gpencil_2.8 |
March 29, 2017, 14:25 (GMT) |
Merge branch 'master' into datablock_idprops |
March 29, 2017, 14:21 (GMT) |
Cleanup, minor fixes and serious simplification of idprops.c Mostly, get rid of id_(un)register, we can just use mere id_us_plus/min as anywhere else in code now. Also, unlink function was not actually used. |
March 29, 2017, 14:19 (GMT) |
Fix missing handling of IDProps of nodetree's IO sockets. |
Revision eecc29e by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 29, 2017, 11:30 (GMT) |
Add offset parameters |
Revision 70dc128 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 29, 2017, 09:16 (GMT) |
Replace windows size by parameters |
Revision 0aa9cf7 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 29, 2017, 08:56 (GMT) |
Use RegionView3D matrix instead of general Opengl matrix |
March 29, 2017, 06:41 (GMT) |
Fix mistake with last master merge... |
March 29, 2017, 05:52 (GMT) |
Cycles Denoising: Remove cross- and gradient-denoising option, replace PCA threshold with a checkbox Cross denoising is significantly slower, needs more memory and didn't really produce better results in my tests. Gradient denoising sometimes helped, but tends to produce artifacts and was broken for a few weeks already anyways. The extremely confusing "Filter strength" (negative values used to map to an absolute threshold of 10^(2*-strength), positive ones to a relative threshold of 10^(2*strength), 0 to relative 1e-3) was replaced by a checkbox that selects between an absolute threshold of 1 and a relative threshold of 1e-3. Eventually, I'd like to completely remove the option, but it's not clear yet which one is the better approach. |
March 28, 2017, 21:33 (GMT) |
Merge branch 'blender2.8' into workspaces Conflicts: source/blender/blenloader/intern/readfile.c source/blender/makesrna/intern/rna_userdef.c source/blender/windowmanager/intern/wm_window.c |
March 28, 2017, 20:52 (GMT) |
Allow choosing workspace from user config when adding workspace When clicking the '+' icon to add a new workspace, a menu is spawned now, showing the option 'Duplicate Current', but also a list of all workspaces stored in a 'workflow.blend' as part of the user configuration (next to startup.blend and userpref.blend) Note that this workflow.blend has to be stored manually into the user config folder right now. Of course it's not supposed to stay like this, it should all be handled through simple operators for adding and removing workspaces from the user configuration. We need to find out how that would work UI wise though (tm). When choosing a workspace from the menu, Blender does nothing but appending the workspace from the workflow.blend file. This design allows having a custom workspace setup stored as part of the user configuration, it's however still possible to append workspaces from regular .blend files. This is useful e.g. if users want to open their workspaces without overriding the workflow.blend when using the machine of someone else. |
Revision 0decb16 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 28, 2017, 19:38 (GMT) |
do not execute refresh operator in running sim any more |
March 28, 2017, 19:20 (GMT) |
Fix crashes when appending workspaces Also removed FileData access in after-lib-link versioning code, which can't be used reliably. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021