March 15, 2017, 14:17 (GMT) |
Fix layout duplicating when changing/adding workspaces Also fixes glitch with name clash handling when duplicating layout. |
March 15, 2017, 13:16 (GMT) |
UV Unwrapping SLIM adding liveUnwrap with slim |
March 15, 2017, 11:51 (GMT) |
Merge branch 'blender2.8' into workspaces |
March 15, 2017, 11:07 (GMT) |
Fix layout being duplicated when activating already active workspace |
March 15, 2017, 11:01 (GMT) |
Fix crashes when reading files saved with workspace branch Wasn't easy to solve this and would prefer a more elegant solution, commented in code what the issues are. |
March 15, 2017, 08:36 (GMT) |
Implement rest planarity factor scaling |
March 14, 2017, 18:08 (GMT) |
Initial Commit: Snap System: Store 2d arrays in cached to make the snap test. This is a branch just fot test. Since storing 2d arrays gives more freedom for code changes and is more efficient. There are some limitations to this code: - Any change in view3d, or in the object_matrix, makes it necessary to update the cache (which is not done yet); - Objects are stored in a ListBase at the time the context is created. This does not guarantee that objects added after its creation are included in the snap. - Objects deleted after context creation can bring segfault problems. I will test the performance benefits after. |
March 14, 2017, 15:50 (GMT) |
Only ensure unique layout name within workspace For users it doesn't make sense to have screen-layout names unique in the entire .blend, since they are just a sub-set of workspaces for them. Uses RNA_def_struct_name_property to override the RNA name of bScreen and makes sure template_ID gets the name from RNA, not from ID directly. |
March 14, 2017, 13:26 (GMT) |
fix for combining emission maps the function that combines the emission maps was not considering the mesh distance maps. hence, when using subframes for liquids, the values were not set and the emitter object had an incorrect shape. |
March 14, 2017, 11:59 (GMT) |
Support multi-window setups nicely Opening new windows now never duplicates the workspace, you can now show the same workspace in multiple windows. The layout is per window though, so you can have the same workspace active in multiple windows, but use a different active layout. Opening windows behaves as follows now: * Adapt behavior of rB7bc76f8a3c1416b * Duplicating an area into a new window creates a new screen-layout, we agreed this is probably what users would want. * Creating a new temporary window (e.g. UserPrefs) adds a new hidden screen-layout * Enabling multi-view time-sequential creates a new window but doesn't duplicate screen-layout anymore |
March 14, 2017, 10:42 (GMT) |
Allow changing to workspace that's open in another window This needs more work still. |
March 14, 2017, 08:37 (GMT) |
UV Unwrapping SLIM: small bugfixes and putting char array and not just pointer into toolsettings for vertexgroupname |
March 14, 2017, 08:37 (GMT) |
UV Unwrapping SLIM: reordering functino definitions to remove prototypes and cleaning header files |
March 14, 2017, 08:37 (GMT) |
UV Unwrapping SLIM: removing remainder of old minimize stretch |
March 14, 2017, 08:37 (GMT) |
UV Unwrapping SLIM: space added after if |
March 14, 2017, 08:37 (GMT) |
UV Unwrapping SLIM: minimize_stretch now only affects selected vertices. RESPECTS user defined pins! |
March 14, 2017, 08:37 (GMT) |
UV Unwrapping SLIM: removing unnecessary ui parameters from minimize_stretch_operator |
March 14, 2017, 08:36 (GMT) |
UV Unwrapping SLIM: renaming slim_c_interface to slim_capi and renaming contained functions |
March 14, 2017, 08:36 (GMT) |
UV Unwrapping SLIM: renaming src to intern |
March 14, 2017, 08:36 (GMT) |
UV Unwrapping SLIM: adding slim_matrix_transfer.h |
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Master Commits
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