December 19, 2016, 16:57 (GMT) |
Use FOREACH_OBJECT_FLAG in more places |
December 19, 2016, 16:57 (GMT) |
Reworked logic of iterators otherwise I could not get different iterators based on a flag (SELECT), which is used everywhere in object_relations.c The alternative would be to split every function in object_relations.c into _all, and _selected |
December 19, 2016, 15:46 (GMT) |
Initial resurrection of `do_versions_after_linking()`. |
December 19, 2016, 13:11 (GMT) |
Using an iterator to go over objects, and use this for library_query This is not the ideal iterator (it loops over the scene collection tree 3x). One solution (I want to discuss with Bastien Montagne @mont29) is whether to store the *parent of a SceneCollection to help with that. That would speed things up, and cost less memory. We do not even need to store it in the file, since it can be re-generated at read time |
December 19, 2016, 09:49 (GMT) |
Iterator util function |
December 18, 2016, 17:00 (GMT) |
Merge branch 'master' into soc-2016-multiview |
December 18, 2016, 04:38 (GMT) |
Added a comment |
December 18, 2016, 04:29 (GMT) |
Fixed multires bug. |
December 17, 2016, 01:03 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
December 16, 2016, 15:04 (GMT) |
From review: curly brackets reinforcement (even though the other related functions are not following this rule ... How I miss a code refactor dev!) |
December 16, 2016, 15:03 (GMT) |
From review: move nodetree syncing of layers to util function |
December 16, 2016, 14:53 (GMT) |
From review: do_versions_after_linking skipped on undo |
December 16, 2016, 14:51 (GMT) |
From review: blo_do_versions_280_after_linking > blo_do_versions_after_linking_280 |
December 16, 2016, 14:50 (GMT) |
From review: use typedef for callbacks |
December 16, 2016, 13:46 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into render-layers |
December 16, 2016, 10:03 (GMT) |
Cycles: Tile updates for split kernel Better feedback is given from tiles by updating while rendering, where as before tiles would only be displayed when fully complete. Rendering is a little slower from this, but there may be ways to reduce that effect at some point. |
December 16, 2016, 09:18 (GMT) |
Cleanup some more indentations... |
December 16, 2016, 08:07 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
December 16, 2016, 00:26 (GMT) |
Cycles: Add names to buffer allocations This is to help debug and track memory usage for generic buffers. We have similar for textures already since those require a name, but for buffers the name is only for debugging proposes. |
December 16, 2016, 00:20 (GMT) |
Don't limit manipulator scale to 200 |
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