Blender Git Commits

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December 19, 2016, 16:57 (GMT)
Use FOREACH_OBJECT_FLAG in more places
December 19, 2016, 16:57 (GMT)
Reworked logic of iterators

otherwise I could not get different iterators based on a flag (SELECT), which is used everywhere in object_relations.c
The alternative would be to split every function in object_relations.c into _all, and _selected
December 19, 2016, 15:46 (GMT)
Initial resurrection of `do_versions_after_linking()`.
December 19, 2016, 13:11 (GMT)
Using an iterator to go over objects, and use this for library_query

This is not the ideal iterator (it loops over the scene collection tree 3x).
One solution (I want to discuss with Bastien Montagne @mont29) is whether to store the *parent of a SceneCollection to help with that. That would speed things up, and cost less memory.

We do not even need to store it in the file, since it can be re-generated at read time
December 19, 2016, 09:49 (GMT)
Iterator util function
December 18, 2016, 17:00 (GMT)
Merge branch 'master' into soc-2016-multiview
December 18, 2016, 04:38 (GMT)
Added a comment
December 18, 2016, 04:29 (GMT)
Fixed multires bug.
December 17, 2016, 01:03 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
December 16, 2016, 15:04 (GMT)
From review: curly brackets reinforcement

(even though the other related functions are not following this rule ... How I miss a code refactor dev!)
December 16, 2016, 15:03 (GMT)
From review: move nodetree syncing of layers to util function
December 16, 2016, 14:53 (GMT)
From review: do_versions_after_linking skipped on undo
December 16, 2016, 14:51 (GMT)
From review: blo_do_versions_280_after_linking > blo_do_versions_after_linking_280
December 16, 2016, 14:50 (GMT)
From review: use typedef for callbacks
December 16, 2016, 13:46 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into render-layers
December 16, 2016, 10:03 (GMT)
Cycles: Tile updates for split kernel

Better feedback is given from tiles by updating while rendering, where
as before tiles would only be displayed when fully complete. Rendering
is a little slower from this, but there may be ways to reduce that
effect at some point.
December 16, 2016, 09:18 (GMT)
Cleanup some more indentations...
December 16, 2016, 08:07 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
December 16, 2016, 00:26 (GMT)
Cycles: Add names to buffer allocations

This is to help debug and track memory usage for generic buffers. We
have similar for textures already since those require a name, but for
buffers the name is only for debugging proposes.
December 16, 2016, 00:20 (GMT)
Don't limit manipulator scale to 200
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021