Blender Git Loki

Blender Git commits from all branches.

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October 12, 2016, 22:52 (GMT)
dynamic fracture, added a third new constraint option "none"
October 12, 2016, 20:37 (GMT)
Fix crash when deleting active layer
October 12, 2016, 20:32 (GMT)
dynamic frac fixes (better activation, ability to merge cluster count and group)
October 12, 2016, 20:07 (GMT)
Merge branch 'master' into soc-2016-layer_manager

Conflicts:
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/interface/resources.c
October 12, 2016, 19:54 (GMT)
Merge branch 'master' into temp_localview_split

Conflicts:
source/blender/makesrna/intern/rna_space.c
October 12, 2016, 18:17 (GMT)
Merge branch 'master' into HMD_viewport
October 12, 2016, 18:08 (GMT)
Proper default value for custom HMD IPD
October 12, 2016, 17:53 (GMT)
Use modelview matrix from OpenHMD, get custom IPD to work

Also renamed interocular distance to IPD in UI (slightly different things), removed unused matrix getters and made sure enabling/disabling custom IPD behaves nicely. Note that both projection and modelview matrices from OpenHMD get the Blender equivalents applied on top, so they act as relative transformations. Rotating, zooming and panning in HMD view works properly too now.
October 12, 2016, 15:25 (GMT)
crash fixes for dynamic split, also attempt to get rotations correct with limit impact
October 12, 2016, 11:05 (GMT)
Always use projection matrix from OpenHMD

Was previously only used while in camera view.
Right now, you can't zoom during HMD session, should be fixable though. Custom interocular distance and optional HMD rotation don't work now either, need to check if we want to keep them.
October 12, 2016, 10:13 (GMT)
fix, break anyway if there are no constraints at all
October 12, 2016, 10:06 (GMT)
added constraint dynamic percentage and dynamic constraint building option
October 12, 2016, 08:41 (GMT)
adapted draw routine to handle liquid domains better
October 11, 2016, 23:23 (GMT)
another fix attempt for rotational anomalies
October 11, 2016, 23:06 (GMT)
Fix disabling lens distortion shader causing OpenGL shader error

Also cleanup.
October 11, 2016, 20:44 (GMT)
Use center as pivot for rotating views, avoid passing around arg
October 11, 2016, 20:21 (GMT)
Fix warning without WITH_INPUT_HMD
October 11, 2016, 20:18 (GMT)
Make HMD IPD work properly with Multi-view format
October 11, 2016, 19:53 (GMT)
Toggle into scene camera when opening HMD window
October 11, 2016, 19:40 (GMT)
partial fix attempt for incorrect rotation issue with dynafrac
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021