August 19, 2016, 21:28 (GMT) |
Ad basic theme settings for new stats editor. |
August 19, 2016, 21:15 (GMT) |
Initial commit for new Statistics Editor. |
August 19, 2016, 19:27 (GMT) |
added support for external forces for liquids |
August 19, 2016, 19:09 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
August 19, 2016, 19:08 (GMT) |
Removed unnecessary debug code. Forgot to remove some old code. |
August 19, 2016, 16:45 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools |
August 19, 2016, 16:42 (GMT) |
WIP Packing: working concave support. Functionality is there, still needs optimizations and initial upscaling for best results. Cleanup commit coming, this will also re-enable iterative computations |
August 19, 2016, 12:08 (GMT) |
refactored inflow flag |
August 19, 2016, 12:06 (GMT) |
added gravity field and clean up UI a bit |
August 19, 2016, 12:01 (GMT) |
fixed obstacles for liquids (=blender source - manta liquid script needs some more customizations) |
August 18, 2016, 23:01 (GMT) |
Make scene copying work with layers |
August 18, 2016, 21:12 (GMT) |
cleaned up a bit in mantaflow scripts |
August 18, 2016, 19:17 (GMT) |
Merge branch 'master' into soc-2016-cycles_images |
August 18, 2016, 19:17 (GMT) |
Revert "Half Floats: Initial support for CUDA." This reverts commit ef7d3af938514d4dfb7d7c2376c8fa6720c45279. |
August 18, 2016, 18:08 (GMT) |
Curves: Keymaps Added keymaps for extend, batch extend, trim, offset, fillet and chamfer tools. |
August 18, 2016, 17:14 (GMT) |
Use utility for adding new object layer tree when adding new scene Missed this in last commit. |
August 18, 2016, 17:02 (GMT) |
Add utility for adding new object layer tree with default layer |
August 18, 2016, 16:58 (GMT) |
Merge branch 'master' into soc-2016-multiview It seems that we have some changes in multiview stablization happened in the master branch. Solve the conflicts in versioning. |
August 18, 2016, 16:20 (GMT) |
Cycles microdisplacement: Improved automatic bump mapping Object coordinates can now be used in the displacement shader and will give correct results, where as before bump mapping was calculated from the displace positions and resulted in incorrect shading. This works by evaluating the shader in two parts, first bump then surface, and setting the shader state to match what it would be if the surface was undisplaced for the bump shader evaluation. Currently only `P` is set as if undisplaced, but other shader variables could be set as well, such as `I` or `time`. Since these aren't set to anything meaningful for displacement I left them out of this patch, we can decide what to do with them separately. |
August 18, 2016, 15:25 (GMT) |
Cycles microdisplacement: Store undisplaced coordinates for meshes when requested |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021