Blender Git Commits

Blender Git commits from all branches.

Page: 1939 / 2888

August 19, 2016, 21:28 (GMT)
Ad basic theme settings for new stats editor.
August 19, 2016, 21:15 (GMT)
Initial commit for new Statistics Editor.
August 19, 2016, 19:27 (GMT)
added support for external forces for liquids
August 19, 2016, 19:09 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
August 19, 2016, 19:08 (GMT)
Removed unnecessary debug code. Forgot to remove some old code.
August 19, 2016, 16:45 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools
August 19, 2016, 16:42 (GMT)
WIP Packing: working concave support.

Functionality is there, still needs optimizations and initial upscaling for best results.
Cleanup commit coming, this will also re-enable iterative computations
August 19, 2016, 12:08 (GMT)
refactored inflow flag
August 19, 2016, 12:06 (GMT)
added gravity field and clean up UI a bit
August 19, 2016, 12:01 (GMT)
fixed obstacles for liquids (=blender source - manta liquid script needs some more customizations)
August 18, 2016, 23:01 (GMT)
Make scene copying work with layers
August 18, 2016, 21:12 (GMT)
cleaned up a bit in mantaflow scripts
August 18, 2016, 19:17 (GMT)
Merge branch 'master' into soc-2016-cycles_images
August 18, 2016, 19:17 (GMT)
Revert "Half Floats: Initial support for CUDA."

This reverts commit ef7d3af938514d4dfb7d7c2376c8fa6720c45279.
August 18, 2016, 18:08 (GMT)
Curves: Keymaps

Added keymaps for extend, batch extend, trim, offset, fillet and chamfer tools.
August 18, 2016, 17:14 (GMT)
Use utility for adding new object layer tree when adding new scene

Missed this in last commit.
August 18, 2016, 17:02 (GMT)
Add utility for adding new object layer tree with default layer
August 18, 2016, 16:58 (GMT)
Merge branch 'master' into soc-2016-multiview

It seems that we have some changes in multiview stablization
happened in the master branch. Solve the conflicts in versioning.
August 18, 2016, 16:20 (GMT)
Cycles microdisplacement: Improved automatic bump mapping

Object coordinates can now be used in the displacement shader and will give
correct results, where as before bump mapping was calculated from the displace
positions and resulted in incorrect shading.

This works by evaluating the shader in two parts, first bump then surface, and
setting the shader state to match what it would be if the surface was
undisplaced for the bump shader evaluation. Currently only `P` is set as if
undisplaced, but other shader variables could be set as well, such as `I` or
`time`. Since these aren't set to anything meaningful for displacement I left
them out of this patch, we can decide what to do with them separately.
August 18, 2016, 15:25 (GMT)
Cycles microdisplacement: Store undisplaced coordinates for meshes when requested
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021