Revision 8428aec by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: compiler warnings |
Revision 91b76b3 by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: spelling in comments |
Revision 9987a2b by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Asset Browser: Python mixin utility for category-specific panels Using this mixin for a panel definition, it's possible to set in which categories the panel should appear. This is used by the Pose Library add-on. |
Revision c0d5c13 by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Fix T88281: Pose Library 'flip pose' sometimes flips wrong Correct cases where the X-axis of the bone (in pose space) aligns with the pose-space Y or Z-axis. In these cases the decomposition of the matrix fails, and a negative scale of the X-axis turns into a 180� rotation around the Y-axis. An extra -1 scale to the X and Z axes of the resulting matrix seems to fix things. |
Revision 0816386 by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Animation/add-ons: Enable the poselib add-on by default The new Asset Browser-based pose library is partially implemented in an add-on. This commit enables the add-on by default, as the old pose library was built-in and thus always enabled. The ability to disable the add-on is there mostly for cases where people/studios want to use their own custom pose library. |
Revision c58b00a by Jacques Lucke / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: unused variable capture |
Revision a0a35f7 by Hans Goudey / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Fix failing tests from vertex group name parameter copy It turns out `BKE_mesh_copy_parameters` can be called while other tools are running calculations, which meant that it was called at the same time as `armature_deform_coords_impl`. Beause of that, we shouldn't do any freeing (of the old vertex group names) there. Since the materials are copied in the "for_eval" version anyway, it seems to make sense to copy the vertex group name list there also. Fixes T89877, and also the failing `deform_modifiers` test. Differential Revision: https://developer.blender.org/D11936 |
Revision 2e29793 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: Move UI list template code to own file (C++) This move was already prepared with 788d38046032 and 26b098c04fbe. The template is quite big already, better to give it its own file. Plus it could use some C++ features like RAII and maybe some more object oriented code. I plan further refactoring there. |
Revision ae8cf5e by Hans Goudey / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: Remove use of designated initializers in C++ code Does not compile on Windows. |
Revision ce382ee by Hans Goudey / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: Clang tidy |
Revision 54c46ca by Red Mser / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
UI: Flip driver editor debug lines In driver editor, vertically flip the value debug lines to align them with the timeline header values. This makes it easier to read the values. Also set the line width explicitly, which was incorrect in some cases. Differential Revision: https://developer.blender.org/D8877 |
Revision 91b3814 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Assets: AssetHandle type as temporary design to reference assets With temporary I mean that this is not intended to be part of the eventual asset system design. For that we are planning to have an `AssetRepresentation` instead, see T87235. Once the `AssetList` is implemented (see T88184), that would be the owner of the asset representations. However for the upcoming asset system, asset browser, asset view and pose library commits we need some kind of asset handle to pass around. That is what this commit introduces. Idea is a handle to wrap the `FileDirEntry` representing the asset, and an API to access its data (currently very small, will be extended in further commits). So the fact that an asset is currently a file internally is abstracted away. However: We have to expose it as file in the Python API, because we can't return the asset-handle directly there, for reasons explained in the code. So the active asset file is exposed as `bpy.context.asset_file_handle`. |
Revision 0d889f1 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Assets: Show asset path in asset browser sidebar It's useful to know where an asset is stored in, before this there was no way to tell this. This could probably be displayed nicer in the UI but we're currently unsure how. But at least the information is there now. |
Revision ab7046a by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Assets: Initial Asset List as part of the Asset System design Implements a basic, WIP version of the asset list. This is needed to give the asset view UI template asset reading and displaying functionality. See: * Asset System: Data Storage, Reading & UI Access - https://developer.blender.org/T88184 Especially the asset list internals should change. It uses the File/Asset Browser's `FileList` API, which isn't really meant for access from outside the File Browser. But as explained in T88184, it does a lot of the stuff we currently need, so we (Sybren St�vel and I) decided to go this route for now. Work on a file-list rewrite which integrates well with the asset system started in the `asset-system-filelist` branch. Further includes: * Operator to reload the asset list. * New `bpy.types.AssetHandle.get_full_library_path()` function, which gets the full path of the asset via the asset-list. * Changes to preview loading to prevent the preview loading job to run eternally for asset views. File Browsers have this issue too, but should be fixed separately. |
Revision d0a2763 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
File/Asset Browser: Extend file-entry and asset handle Python API Adds the following to `bpy.types.FileSelectEntry`: * `id_type`: The data-block type the file represenets, if any. * `local_id`: The local data-block it represents, if any (assets only). And the following to `bpy.types.AssetHandle`: * `local_id`: The local data-block the asset represents, if any. This kind of information and the references are important for asset related operators and UIs. They will be used by upcoming Pose Library features. |
Revision 727d58d by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Assets: Abstraction for temporary loading of asset data-blocks This is an editor-level abstraction for the `BLO_library_temp_xxx()` API for temporary loading of data-blocks from another Blend file. It abstracts away the asset specific code, like asset file-path handling and local asset data-block handling. Main use-case for this is applying assets as presets that are based on data-blocks, like poses. Such preset assets are an important part of the asset system design, so such an abstraction will likely find more usage in the future. |
Revision 393fd91 by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Assets: Open Blend File operator Add operator 'Open Blend File' to the Asset Browser. This operator: - starts a new Blender process, - opens the blend file containing the asset, - monitors the new Blender process, and when it stops, - reloads the assets to show any changes made. |
Revision e8d00e5 by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Animation: apply pose to all or selected bones of armature New function `BKE_pose_apply_action_all_bones()`, which will be necessary for the upcoming pose library v2.0. This renames the function `BKE_pose_apply_action` to `BKE_pose_apply_action_selected_bones`, to reflect that it only works on selected bones, to contrast it to the new function. |
Revision 4812ad4 by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Animation: add function to blend Action into pose Add function `BKE_pose_apply_action_blend()`, which blends a given Action into current pose. The Action is evaluated at a specified frame, and the result is applied to the armature's pose. A blend factor can be given to blend between the current pose and the one in the Action. Quaternions are interpolated with SLERP; it is assumed that their FCurves are consecutively stored in the Action. This function will be used in the upcoming new Pose Library. |
Revision a4cf427 by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Animation: new pose library based on Asset Browser Introduce new pose library, based on the Asset Browser. Contrary to the old pose library (in `editors/armature/pose_lib.c`), which stored an entire library of poses in an `Action`, in the new library each pose is its own `Action` datablock. This is done for compatibility with the asset browser, and also to make it easier to attach preview images, share datablocks, etc. Furthermore, it opens the door to having animation snippets in the pose library as well. This commit contains the C code for the pose library; in order to fully use it, an addon is required as well (which will be committed shortly). |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021