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November 30, 2015, 14:42 (GMT)
Revert "Squashed commit of id-remap branch."

This reverts commit 39b55ad2fe00eadfaf3ea3ee32f14e4cceb0fe4a.
November 30, 2015, 14:41 (GMT)
Squashed commit of id-remap branch.
November 30, 2015, 14:41 (GMT)
Merge branch 'master' into experimental-build
November 30, 2015, 14:38 (GMT)
Merge branch 'master' into id-remap

Conflicts:
source/blender/blenkernel/intern/library_query.c
November 30, 2015, 09:48 (GMT)
Fix issue when reloading a lib with selected object.
November 29, 2015, 22:44 (GMT)
BGE: Fix offscreen render on texture.

Previously using RAS_OFS_RENDER_TEXTURE was not producing usable
textures (although the render was ok); this was due to missing
mipmap levels in the texture.
This is now fixed: the mipmap levels are explicitly created at the end of
the render as it appears that FBO do not generate them automatically.
November 29, 2015, 21:07 (GMT)
Cleanups:

- rework includes order in intern/openvdb: first include should be the
source file's header, then other header in the same directory, following
by system/library headers and finally other local headers.

- move ScopeTimer cdtor definitions to openvdb_util.cc, no reason for
them to be in a header.

- add a DEBUG_TIME macro to switch Timer macro on and off instead of
using NDEBUG macro (doesn't make much sense to time in debug mode)
November 29, 2015, 20:50 (GMT)
Merge branch 'master' into openvdb
November 29, 2015, 18:59 (GMT)
fix: make sure a rigidbody exists on each mesh island after loading when trying to access it
November 28, 2015, 20:45 (GMT)
Merge branch 'master' into id-remap
November 28, 2015, 16:07 (GMT)
Generate instructions for a subgraph in a separate codegen function.

This will be useful for separately generating kernel functions, which
are to be stored as own code blocks so kernels can call them repeatedly
as needed.
November 28, 2015, 14:00 (GMT)
Merge branch 'master' into id-remap
November 28, 2015, 03:00 (GMT)
BMesh boolean no longer splits geometry

Duplicate geometry was created along intersections.
November 28, 2015, 02:42 (GMT)
Merge branch 'master' into bmesh-boolean-experiment
November 27, 2015, 23:52 (GMT)
Remove redundant transform flag for manipulator

Could actually be removed in master as well.
November 27, 2015, 23:28 (GMT)
Fix regression caused by recent C99 cleanup commit

Caused by rBcb82eda2e, arrows didn't drag correctly.
November 27, 2015, 23:24 (GMT)
Add missing break, fix sometimes wrong face map highlighted after de-select all
November 27, 2015, 23:06 (GMT)
Show mesh context face map panel for all render engines

Dunno why this should be hidden in other engines (vertex groups do this too).
November 27, 2015, 21:36 (GMT)
Cleanup: Typos in comments
November 27, 2015, 21:29 (GMT)
Cleanup: Add comments, move around functions, ...
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021