Revision a472fb2 by Campbell Barton July 11, 2015, 17:21 (GMT) |
Some parts of code still used MCol |
Revision fbe5af4 by Campbell Barton July 11, 2015, 16:54 (GMT) |
Merge branch 'master' into temp-derivedmesh-looptri |
Revision 8de3266 by Campbell Barton July 11, 2015, 16:37 (GMT) |
Merge branch 'master' into temp-derivedmesh-looptri |
July 11, 2015, 05:46 (GMT) |
GP Sculpt: Reduce maximum size of brushes to make the UI sliders more controllable |
July 11, 2015, 04:54 (GMT) |
GP Sculpt: Fix for random crashes - forgot to adjust array size when adding new brush types |
Revision cb5515f by Campbell Barton July 10, 2015, 21:13 (GMT) |
Initial looptri addition This is intended to remove use of MFace for runtime tessellation, and instead cache loop tris. This has some advantages for OpenGL and should reduce memory use since we won't need to store customdata layers (UV's, colors, normals) for MFace and MPoly+MLoop. Currently looptri are stored in the DerivedMesh and accessed directly by the struct member, though they may be moved behind API access. These areas are working on a basic level: - GPU buffers - CDDM drawing - sculpting |
July 10, 2015, 17:33 (GMT) |
Cleanup: redundant metadata value read/write. |
July 10, 2015, 17:23 (GMT) |
Remove (test) code dealing with an OpenVDB primitive and drawing the VDB tree and its values. |
July 10, 2015, 16:57 (GMT) |
Activate reading of exported files (+ cleanup). |
July 10, 2015, 15:46 (GMT) |
Merge branch 'master' into openvdb |
July 10, 2015, 13:39 (GMT) |
GPencil Sculpt: "Push" Brush This is similar to the grab brush in that it translates points according to the strength of the brush. The difference however is that it is applied instead to whatever points are under the brush as it travels, instead of only those that were within the brush region initially. Notes: * The effect of this brush is more like a "smear" effect * I got a crash initially, but haven't been able to reproduce. So, unless this crops up again, I'll consider that a one-off for now. |
July 10, 2015, 13:24 (GMT) |
GPencil Sculpt: Added defines for a bunch of new brush types to be added |
July 10, 2015, 13:24 (GMT) |
GPencil Sculpt: Improved tooltip for Grab brush |
July 10, 2015, 13:24 (GMT) |
GPencil Smooth Brush: Added "Affect Pressure" option Use the "Affect Pressure" option to smooth out the pressure values of strokes, in addition to smoothing the coordinates. |
July 10, 2015, 12:22 (GMT) |
Merge branch 'master' into GPencil_Editing_Stage3 |
July 10, 2015, 12:15 (GMT) |
GP Sculpt: "Grab" Brush This brush can be used to move clusters of points around, without needing to select them first. Like the "Grab" brush in Sculpt Mode, this brush only operates on the brush circle at the start of the grab operation. The strength of the effect applied to each point is determined at the start of the stroke based on factors such as how far away from the center of the brush the point lies, and the strength of the brush. (Yay! Worked first time!) |
July 10, 2015, 01:31 (GMT) |
Porting second half of widgets to new drawing pipeline |
July 9, 2015, 23:10 (GMT) |
Merge branch 'master' into temp-ui-widget-refactor |
July 9, 2015, 08:45 (GMT) |
Merge branch 'master' into opensubdiv-modifier |
July 9, 2015, 02:19 (GMT) |
Port first half of the widgets to new pipeline (drawing only) Also lots of structuring and cleanup. Tested each button individually, seems everything is fine (menu items are doing weird things though, didn't investigate yet). |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021