Blender Git Loki

Blender Git commits from all branches.

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May 1, 2015, 08:28 (GMT)
Merge branch 'alembic' into gooseberry
May 1, 2015, 08:24 (GMT)
Fix for shifted sample-to-frame mapping in Alembic files with hair
simulation.

The hair sim skips the first frame (velocities are undefined there), but
still has to create the motion state data in order to have it written
as a sample. Otherwise the strands motion state samples start one sample
short and frames get mapped to one sample in the past. This then leads
to incorrect movement of all hair vertices other than the roots (which
are always clamped to the animated positions).
April 30, 2015, 19:44 (GMT)
Refactor : "if (" -> "if(", "for (" -> "for("
April 30, 2015, 19:36 (GMT)
Fix mem leak : Release per_sample_output_buffers mem
April 30, 2015, 19:22 (GMT)
Complete all kernel exec before releasing tile
April 30, 2015, 19:20 (GMT)
Cleanup: replace ad-hoc formatting /w doxygen
April 30, 2015, 19:09 (GMT)
Bug fix : Account for ShaderClosure ptr in ShaderData SOA
April 30, 2015, 18:55 (GMT)
Cleanup: warnings
April 30, 2015, 18:45 (GMT)
Cleanup: typos
April 30, 2015, 18:30 (GMT)
Move work_stealing macro to device_opencl.cpp
April 30, 2015, 16:52 (GMT)
Move viewport render to the beginning of load_kernels

This early check lessens the delay to path_trace during
viewport render
April 30, 2015, 16:49 (GMT)
Refactor : Remove tabs in tile-split message
April 30, 2015, 16:35 (GMT)
Depsgraph: Workaround for proxy not being at proper state after opening the file

Was visible with the agent animation test file where agent was in T-pose after
opening the file.

Still need a deeper look into the problem tho.
April 30, 2015, 15:47 (GMT)
Graph editor uses own function for setting frame, use scrub flag there
as well.
April 30, 2015, 15:42 (GMT)
Depsgraph: Fix wrong scene rebuild with legacy depsgraph

Was lost by accident in some code simplification. Still need to fix similar
issue with the new depsgraph.
April 30, 2015, 15:27 (GMT)
Bring back audio scrub after last commit
April 30, 2015, 14:48 (GMT)
Make Hjalti happier commit.

Treat scrubbing as animation. This takes care of too many updates from
our armature system.
April 30, 2015, 14:23 (GMT)
Merge branch 'master' into depsgraph_refactor

Conflicts:
source/blender/blenkernel/intern/armature.c
April 30, 2015, 13:18 (GMT)
Merge branch 'master' into gooseberry
April 30, 2015, 12:45 (GMT)
Merge branch 'alembic' into gooseberry

Conflicts:
source/blender/physics/intern/BPH_mass_spring.cpp
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021