May 1, 2015, 08:28 (GMT) |
Merge branch 'alembic' into gooseberry |
May 1, 2015, 08:24 (GMT) |
Fix for shifted sample-to-frame mapping in Alembic files with hair simulation. The hair sim skips the first frame (velocities are undefined there), but still has to create the motion state data in order to have it written as a sample. Otherwise the strands motion state samples start one sample short and frames get mapped to one sample in the past. This then leads to incorrect movement of all hair vertices other than the roots (which are always clamped to the animated positions). |
April 30, 2015, 19:44 (GMT) |
Refactor : "if (" -> "if(", "for (" -> "for(" |
April 30, 2015, 19:36 (GMT) |
Fix mem leak : Release per_sample_output_buffers mem |
April 30, 2015, 19:22 (GMT) |
Complete all kernel exec before releasing tile |
April 30, 2015, 19:20 (GMT) |
Cleanup: replace ad-hoc formatting /w doxygen |
April 30, 2015, 19:09 (GMT) |
Bug fix : Account for ShaderClosure ptr in ShaderData SOA |
April 30, 2015, 18:55 (GMT) |
Cleanup: warnings |
April 30, 2015, 18:45 (GMT) |
Cleanup: typos |
April 30, 2015, 18:30 (GMT) |
Move work_stealing macro to device_opencl.cpp |
April 30, 2015, 16:52 (GMT) |
Move viewport render to the beginning of load_kernels This early check lessens the delay to path_trace during viewport render |
April 30, 2015, 16:49 (GMT) |
Refactor : Remove tabs in tile-split message |
April 30, 2015, 16:35 (GMT) |
Depsgraph: Workaround for proxy not being at proper state after opening the file Was visible with the agent animation test file where agent was in T-pose after opening the file. Still need a deeper look into the problem tho. |
April 30, 2015, 15:47 (GMT) |
Graph editor uses own function for setting frame, use scrub flag there as well. |
April 30, 2015, 15:42 (GMT) |
Depsgraph: Fix wrong scene rebuild with legacy depsgraph Was lost by accident in some code simplification. Still need to fix similar issue with the new depsgraph. |
April 30, 2015, 15:27 (GMT) |
Bring back audio scrub after last commit |
April 30, 2015, 14:48 (GMT) |
Make Hjalti happier commit. Treat scrubbing as animation. This takes care of too many updates from our armature system. |
April 30, 2015, 14:23 (GMT) |
Merge branch 'master' into depsgraph_refactor Conflicts: source/blender/blenkernel/intern/armature.c |
April 30, 2015, 13:18 (GMT) |
Merge branch 'master' into gooseberry |
April 30, 2015, 12:45 (GMT) |
Merge branch 'alembic' into gooseberry Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp |
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