March 30, 2015, 21:02 (GMT) |
BGE: setUniformEyef need automatic refresh on every frame. Fix a bug in setUniformEyef implementation where the caching system for uniform was getting in the way: a 'eye' uniform needs to be updated on every frame and for each eye in stereo mode. |
March 30, 2015, 21:01 (GMT) |
change function prefix to cdDM to match |
March 30, 2015, 20:54 (GMT) |
Merge branch 'master' into GPU_data_request Resolved conflict: source/blender/gpu/intern/gpu_buffers.c |
March 30, 2015, 20:02 (GMT) |
Merge branch 'master' into asset-experiments |
March 30, 2015, 19:35 (GMT) |
WIP FileBrowser thumbnails: get rid of job here, use lighter threaded tasks. Fully WIP, compiles but not yet working! |
March 30, 2015, 19:27 (GMT) |
Merge branch 'master' into gooseberry |
Revision 9e9514c by Julian Eisel (temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) March 30, 2015, 19:16 (GMT) |
Sequencer image resize widget: Initial visual-only implementation |
March 30, 2015, 19:08 (GMT) |
Change bind logic remove bind flag, bind state now just uses NULL check |
March 30, 2015, 18:20 (GMT) |
Add option to use orco as rest source No need to store bind coords in the modifier. |
March 30, 2015, 18:20 (GMT) |
correct outliner icon |
March 30, 2015, 18:20 (GMT) |
Edit modifier defaults |
March 30, 2015, 16:55 (GMT) |
Cycles: Make sure there's no double spaces in the build options This confuses OSX OpenCL compiler. |
March 30, 2015, 16:43 (GMT) |
Simplification of the cache library filtering mechanism. Now the filtering is simply based on the data types that should go into the cache, instead of selecting each object and component individually. This is slightly more limited and may need to be revisited again later, but for the time being it is much less confusing and clumsy. Filtering by objects can be accomplished by creating groups accordingly. Making groups specifically for caching is totally acceptable. |
March 30, 2015, 16:36 (GMT) |
Merge branch 'alembic' into gooseberry |
March 30, 2015, 16:34 (GMT) |
Fix for crash on dupli drawing, due to check of ob.transflag after it is already restored. |
March 30, 2015, 15:25 (GMT) |
Cycles: Add regular license header |
March 30, 2015, 14:54 (GMT) |
Edit modifier defaults |
March 30, 2015, 14:41 (GMT) |
Rename DeltaMush -> CorrectiveSmooth |
March 30, 2015, 14:12 (GMT) |
Add smoothing type as an option Currently have: Simple, Length-Weighted Since in some cases simple is more radii stable, its faster too. |
March 30, 2015, 14:03 (GMT) |
Cycles: Fix compilation error in release builds with strict flags |
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Master Commits
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