February 26, 2015, 14:24 (GMT) |
Fixed start frame mapping in Alembic archives. Writers were always starting at time 0.0, which means that for start frames > 1 the readers would always be off. Now match the writer start frame to the actual Blender start frame. |
February 26, 2015, 13:18 (GMT) |
Added poll function for the cache manager panel to prevent hiding in Cycles render engine. The "compat_engines" thingy really gets in the way here ... |
February 26, 2015, 13:05 (GMT) |
Cache reading for particle paths. |
February 26, 2015, 12:42 (GMT) |
Fix for cache modifier linking and handling of the default case (no cachd modifier). |
February 26, 2015, 12:42 (GMT) |
Depsgraph: Armature object didn't reset recalc flags on object after full evaluation |
February 26, 2015, 11:40 (GMT) |
Fix for child particle clumping noise, using the orco parent location for clumping instead of deformed location. The orco location must be used for roughness to ensure a stable shape, but for moving child keys toward the parent (clumping) the deformed location must be used. |
February 26, 2015, 10:50 (GMT) |
Changed implementation of the Cache modifier to work in tandem with the cache library system. The Cache modifier is now an optional "break point" of the modifier stack: - Without a cache modifier the stack works as before. Baking will write the final stack result. After baking the cache replaces the whole stack. - With a cache modifier the stack result at the modifier's position is stored. The cache is then applied as the output of that modifier, skipping preceding modifiers. That way additional modifiers can be applied on top of the cache. - When using multiple cache modifiers, only the last (active) one will be used, since all previous cache results would be discarded anyway. |
February 26, 2015, 09:26 (GMT) |
Merge branch 'master' into depsgraph_refactor |
February 26, 2015, 08:43 (GMT) |
Replaced point cache in cloth modifiers (also hair) with the new caching system. |
February 26, 2015, 04:53 (GMT) |
RNA: correct limits |
February 26, 2015, 03:50 (GMT) |
use BKE_mball_tessellate.h include also remove unused includes |
February 26, 2015, 03:48 (GMT) |
BKE_mball: split tessellation into its own file this has a lot of its own local structs, functions, better to keep isolated from general metaball selection/library logic. |
Revision 70f7052 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 25, 2015, 21:43 (GMT) |
possible fix for loading subobject group objects with textures |
February 25, 2015, 19:42 (GMT) |
Depsgraph: Code cleanup, comments |
February 25, 2015, 19:39 (GMT) |
Depsgraph: Fix update not happening correct in certain circumstances Because of the lack of real incremental updates it was possible that incorrect object matrix was used by the constraint stack. Now flush update will tag all operations within component for update, solving the issue with lack of incremental updates. It's not totally optimal implementation atm, but good enough for further tests and improvements. |
February 25, 2015, 19:34 (GMT) |
Sequencer: Implement 'Use Multi-View' for sequencer strips as well. Note: Sequencer still needs the same cleanup we did for Image/Movie datablocks regarding the load functions. The Sequencer code flow is very differnt than regular image I/O though. So I'm leaving the sequencer cleanup for after I get the other suggested changes implemented in the Image code (i.e., more separation be image and Scene/RenderData). |
February 25, 2015, 19:32 (GMT) |
From review: Add Use Multi-View UI option New flag to determine if the image is or not a potential multiview The flag is to be used in the UI while IMA_IS_MULTIIEW and IMA_IS_STEREO are used internally when the image actually is a Multi-View image. It is working now for Image Editor, Compositor, and even Image textures (though the latter may be misleading since the rendering always take the 1st ibuf when it comes to textures - not that we can't shouldn't implement that later). |
February 25, 2015, 19:32 (GMT) |
Bitwise flags typo |
February 25, 2015, 19:32 (GMT) |
RNA: use 1/0 for image_save_as + check the correct flag (MULTIVIEW instead of STEREO) |
February 25, 2015, 19:31 (GMT) |
Fix operator tied to the "D" shortcut (set_stereo_3d) Note: the idea of this operator is to quickly toggle fullscreen when required by some stereo modes. At the moment it's showing the menu, which is not useful, to be improved soon. |
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