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February 26, 2015, 14:24 (GMT)
Fixed start frame mapping in Alembic archives.

Writers were always starting at time 0.0, which means that for start
frames > 1 the readers would always be off. Now match the writer start
frame to the actual Blender start frame.
February 26, 2015, 13:18 (GMT)
Added poll function for the cache manager panel to prevent hiding in
Cycles render engine.

The "compat_engines" thingy really gets in the way here ...
February 26, 2015, 13:05 (GMT)
Cache reading for particle paths.
February 26, 2015, 12:42 (GMT)
Fix for cache modifier linking and handling of the default case (no
cachd modifier).
February 26, 2015, 12:42 (GMT)
Depsgraph: Armature object didn't reset recalc flags on object after full evaluation
February 26, 2015, 11:40 (GMT)
Fix for child particle clumping noise, using the orco parent location
for clumping instead of deformed location.

The orco location must be used for roughness to ensure a stable shape,
but for moving child keys toward the parent (clumping) the deformed
location must be used.
February 26, 2015, 10:50 (GMT)
Changed implementation of the Cache modifier to work in tandem with the
cache library system.

The Cache modifier is now an optional "break point" of the modifier
stack:
- Without a cache modifier the stack works as before. Baking will write
the final stack result. After baking the cache replaces the whole
stack.
- With a cache modifier the stack result at the modifier's position is
stored. The cache is then applied as the output of that modifier,
skipping preceding modifiers. That way additional modifiers can be
applied on top of the cache.
- When using multiple cache modifiers, only the last (active) one will
be used, since all previous cache results would be discarded anyway.
February 26, 2015, 09:26 (GMT)
Merge branch 'master' into depsgraph_refactor
February 26, 2015, 08:43 (GMT)
Replaced point cache in cloth modifiers (also hair) with the new caching
system.
February 26, 2015, 04:53 (GMT)
RNA: correct limits
February 26, 2015, 03:50 (GMT)
use BKE_mball_tessellate.h include

also remove unused includes
February 26, 2015, 03:48 (GMT)
BKE_mball: split tessellation into its own file

this has a lot of its own local structs, functions,
better to keep isolated from general metaball selection/library logic.
February 25, 2015, 21:43 (GMT)
possible fix for loading subobject group objects with textures
February 25, 2015, 19:42 (GMT)
Depsgraph: Code cleanup, comments
February 25, 2015, 19:39 (GMT)
Depsgraph: Fix update not happening correct in certain circumstances

Because of the lack of real incremental updates it was possible that incorrect
object matrix was used by the constraint stack.

Now flush update will tag all operations within component for update, solving
the issue with lack of incremental updates.

It's not totally optimal implementation atm, but good enough for further tests
and improvements.
February 25, 2015, 19:34 (GMT)
Sequencer: Implement 'Use Multi-View' for sequencer strips as well.

Note: Sequencer still needs the same cleanup we did for Image/Movie
datablocks regarding the load functions.

The Sequencer code flow is very differnt than regular image I/O though. So
I'm leaving the sequencer cleanup for after I get the other suggested
changes implemented in the Image code (i.e., more separation be image
and Scene/RenderData).
February 25, 2015, 19:32 (GMT)
From review: Add Use Multi-View UI option

New flag to determine if the image is or not a potential multiview
The flag is to be used in the UI while IMA_IS_MULTIIEW and IMA_IS_STEREO
are used internally when the image actually is a Multi-View image.

It is working now for Image Editor, Compositor, and even Image textures
(though the latter may be misleading since the rendering always take the
1st ibuf when it comes to textures - not that we can't shouldn't
implement that later).
February 25, 2015, 19:32 (GMT)
Bitwise flags typo
February 25, 2015, 19:32 (GMT)
RNA: use 1/0 for image_save_as + check the correct flag (MULTIVIEW instead of STEREO)
February 25, 2015, 19:31 (GMT)
Fix operator tied to the "D" shortcut (set_stereo_3d)

Note: the idea of this operator is to quickly toggle fullscreen when
required by some stereo modes. At the moment it's showing the menu,
which is not useful, to be improved soon.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021