Blender Git Loki

Blender Git commits from all branches.

Page: 241 / 2888

July 16, 2021, 15:07 (GMT)
GPencil: Fix wrong array size and cleanup Hash code
July 16, 2021, 14:52 (GMT)
GPencil: Basic 2D cage drawing
July 16, 2021, 12:37 (GMT)
Cycles X: Support shadow catcher behind transparent object

Seems to be rather straightforward.
Think initially it was less obvious to do, until we've started to count
number of samples for the shadow catcher pass.

Note that this is only about support of Transparent BSDF. Glass BSDF
can not be supported as it refracts light, which is not possible to
store as a shadow catcher pass.

Differential Revision: https://developer.blender.org/D11946
July 16, 2021, 12:32 (GMT)
Cycles X: Support Transparent Glass for shadow catcher

Improves support of Glass BSDF in front of a shadow catcher.
July 16, 2021, 12:29 (GMT)
Updated the path for geometry_nodes folder
July 16, 2021, 12:08 (GMT)
Polishing script, checking for verbose use cases
July 16, 2021, 12:03 (GMT)
Added curve fillet support for Poly Splines
July 16, 2021, 11:50 (GMT)
Polishing script: WIP
July 16, 2021, 11:44 (GMT)
Fix fully transparent shadow catcher pass without catchers

Makes it so behavior of a shadow catcher pass is always predictable:
it is always possible to multiply it with a backdrop, regardless of
presence of shadow catcher object in the scene.

The downside it that this change makes it so extra memory is allocated
to store empty shadow catcher, and will make it so denoiser will an
extra work. Is possible to avoid, but it ends up in tricky checks, and
the situation is unlikely to be that common to justify making code
more complex.

Differential Revision: https://developer.blender.org/D11945
July 16, 2021, 09:39 (GMT)
Merge branch 'master' into tracking_tools
July 16, 2021, 09:33 (GMT)
MCE: Trying to add mask handle props into toolbar

I tried implementing this https://developer.blender.org/P1923
To get the properties to do anything, I would need to change
add_vertex_slide to just add_vertex. add_vertex_slide is a macro, and
apparently the properties of MASK_OT_add_vertex do not have any
influence on the tool if it is set to use the macro.
But even then it only updates the handle type when activating the tool
(after switching to a different tool before). So some update thingy is
still missing.
July 16, 2021, 09:28 (GMT)
bli: float2x2: initial implementation
July 16, 2021, 08:43 (GMT)
Rename the ED_node_link_intersect_test function for clarity.
July 16, 2021, 07:51 (GMT)
Disable the virtual group extension socket by default.
July 16, 2021, 07:28 (GMT)
Compute edge factors on the GPU again.
July 16, 2021, 07:07 (GMT)
Merge branch 'master' into node-group-single-socket-nodes
July 16, 2021, 06:53 (GMT)
Add back some of the delay in node edge panning.
July 16, 2021, 06:48 (GMT)
Fixed missing BLI_rect.h include.
July 16, 2021, 06:35 (GMT)
Merge branch 'master' into node-scrolling-improvements
July 16, 2021, 05:55 (GMT)
Merge branch 'master' into subdivision_work
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021