Revision 56d4aed by Joshua Leung / Julian Eisel (input_method_editor, input_method_editor_partial_support) November 23, 2014, 23:30 (GMT) |
Graph Editor: H/Shift-H now hide and unhide selected curves (Gooseberry Request) Revised the tools for managing which FCurves are visible in the Graph Editor curves area. Now, there are the following tools in place: * V (channels region only) = Hide all curves except those in selected channels [OLD] * H = Hide all selected curves [NEW] * Shift-H = Show all previously hidden curves [NEW] I've removed the old operator to toggle visibility status of selected curves, as it doesn't seem that useful anymore. |
Revision c6acfdf by Bastien Montagne / Julian Eisel (input_method_editor, input_method_editor_partial_support) November 23, 2014, 23:30 (GMT) |
Refactor: Move part of vgroup handling code from ED_mesh/object_vgroup.c to BKE_object_deform. Along with some minor cleanup and simplifications. Reviewers: campbellbarton Subscribers: sergey Differential Revision: https://developer.blender.org/D903 |
November 23, 2014, 19:52 (GMT) |
Merge branch 'master' into mesh-transfer-data |
November 23, 2014, 19:39 (GMT) |
Island 'Tube Case': WIP - store 'innercuts' in islands. This is the easiest part of the work - find and store edges that are borders (seams for UVs e.g.), and yet 'inside' islands, i.e. used by two or more polgons of the island. Now, we have to detect dest polys that get mapped 'accross' such edges - this is the real difficult part... Note: not sure yet whether we'll need also all 'border' edges of an island, easy to add later if needed anyway. |
November 23, 2014, 14:54 (GMT) |
finish up BLI_path_util refactor, use BKE_appdir/tempdir prefix |
November 23, 2014, 14:41 (GMT) |
Merge branch 'master' into mesh-transfer-data |
November 23, 2014, 14:37 (GMT) |
Remap: Loop raycasting: fallback to nearest check in case raycasting fails. Reason is, it's usually really bad to have most loops of a dest face to map correctly to a source island, and one or two mapping to nothing because raycasting went outside of the island's geometry. Also, in raycast/nearest queries, systematically do a copy of given co/no, we do nor loose much, and inplace modifications here was getting way too much confusing (easy to generate bugs this way, e.g. with 'refinement' process of raycasting, co/no ended up getting transformed several times!). |
November 23, 2014, 14:19 (GMT) |
MSVC now builds |
November 23, 2014, 14:15 (GMT) |
Merge branch 'master' into temp-path_util-refactor |
November 23, 2014, 14:03 (GMT) |
cleanup: headers |
November 23, 2014, 13:37 (GMT) |
initial path_util refactor |
Revision 4a96992 by Campbell Barton November 22, 2014, 18:47 (GMT) |
basic intersection boolean now works |
Revision 68592d0 by Campbell Barton November 22, 2014, 17:42 (GMT) |
Merge branch 'master' into bmesh-boolean-experiment |
November 22, 2014, 17:10 (GMT) |
Merge branch 'master' into mesh-transfer-data |
November 22, 2014, 15:28 (GMT) |
Sequencer: no functional change |
November 22, 2014, 15:23 (GMT) |
Sequencer: small style cleanup |
Revision 5231c56 by Sergey Sharybin November 22, 2014, 14:39 (GMT) |
BMEsh intersect: Add functioon to check whether the point is inside the mesh It gets the BVH tree and loop triangles as an input and checks whether the given point is inside of the mesh represented by those data or not. It is not optimized for speed yet and could have some numerical instabilities which we'll improve later. P.S. This function is currently unused. |
Revision 9e30f24 by Campbell Barton November 22, 2014, 14:01 (GMT) |
remove bmesh islands quick test until we have proper test for which parts to remove. |
Revision 2067d4f by Campbell Barton November 22, 2014, 13:16 (GMT) |
Initial bmesh-boolean experiment Currently only intersect |
November 22, 2014, 05:07 (GMT) |
Merge branch 'master' into GPencil_EditStrokes |
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