Revision ec69df6 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) November 18, 2014, 16:47 (GMT) |
Merge branch 'master' into viewport_experiments |
November 18, 2014, 16:23 (GMT) |
Merge branch 'master' into mesh-transfer-data |
November 18, 2014, 16:23 (GMT) |
Cleanup: more 'fromlayers/tolayers' -> 'layers_src/layers_dst' renames. |
November 18, 2014, 15:58 (GMT) |
Add standalone part of 'data layout transfer' op. |
November 18, 2014, 14:57 (GMT) |
Cleanup: Moar whitespace cleanup, plus remove missed printf Hope that was the last cleanup commit for now :/ |
Revision 40b1d29 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) November 18, 2014, 12:49 (GMT) |
Merge branch 'master' into viewport_experiments Conflicts: source/blender/gpu/intern/gpu_extensions.c |
November 18, 2014, 11:52 (GMT) |
'Transfer DataLayout' operator (WIP). Functionnal, but not complete yet. Should be mostly usable though from modifier. Notes: * The logic of current 'transferdata' pre-process on data layout is reused here, avoids duplicating code and ensure consistency in behavior, and does not add *too* much complexity. * Also fixed some issues and mistakes in that part that were affecting TransferData feature itself too. Will need at least one more review pass, though, this is complex logical code. * VGroup: The 'delete' part is not yet implemented (option of plain operator, to get an exact same data layout as source). Need to first transfer some vgroup stuff from ED to BKE (esp. delete logic), will do that in master as separate patch. * Standalone part of the op is empty right now (but this should be mostly monkey coding). |
November 18, 2014, 10:59 (GMT) |
Merge branch 'master' into mesh-transfer-data |
Revision c124330 by Lukas Toenne November 18, 2014, 09:37 (GMT) |
Better update function for particle settings affecting nested cloth modifier. |
Revision 23171c9 by Lukas Toenne November 18, 2014, 09:30 (GMT) |
Fix for applying the bending randomness factor. A stupid hack is needed here, changing the way the factor is applied to angular bending springs. In cloth sim the bending factor of individual springs is applied as a mix value between the bending stiffness and a max value, but this max value isn't even used in hair sim so that approach becomes useless. |
November 18, 2014, 08:39 (GMT) |
Grmll, typo-space fix. |
November 18, 2014, 08:36 (GMT) |
Project (raycast) in both directions by default. As suggested by Campbell, this option makes more sense most of the time. We can always add back an option to only cast along normals if needs arise. |
November 18, 2014, 00:44 (GMT) |
CMake: add WITH_INPUT_IME option + various fixes/cleanup *note:* implementation of WITH_INPUT_IME is only halfway finished, you'll get build errors if you disable it |
November 17, 2014, 23:02 (GMT) |
November 17, 2014, 22:57 (GMT) |
Add missing files |
November 17, 2014, 22:45 (GMT) |
thin arrow looks a little nicer |
November 17, 2014, 22:35 (GMT) |
use modifier attribute name 'object' from python/rna |
November 17, 2014, 22:28 (GMT) |
Cleanup: Whitespace, Comments, etc. It may be a bit early to do such cleanups, there are more important things to do first, but those things are extremely time consuming and I wanted to get rid of them first ;) |
November 17, 2014, 22:18 (GMT) |
use const floats & define initial buffer size |
November 17, 2014, 22:15 (GMT) |
rename vars |
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