July 13, 2021, 08:41 (GMT) |
Fix typo in Fly mode tooltip The bug was always around and was introduced with the original code e2a7168e9680f (2009). |
July 13, 2021, 08:41 (GMT) |
Cleanup: Walk Navigation define remame WALK_MODAL_TOGGLE > WALK_MODAL_GRAVITY_TOGGLE |
July 13, 2021, 08:41 (GMT) |
Tracking: Fix "Lock to Selection" option from header causing jump This change makes the behavior consistent between shortcut and option from space clip's header. The only caveat is that the "Lock to Selection" is removed from the Display popover. This is because it is rather hard to make operator to render same as regular checkbox. However, shouldn't be a problem because the setting in popover was redundant. Differential Revision: https://developer.blender.org/D10423 |
July 13, 2021, 08:41 (GMT) |
Fix cycles crash when changing viewport display pass It was possible that render buffers and scene kernel data will be out of sync because reset and scene update happens in different locks. This is similar issue we've fixed in the Cycles X branch, so backported relevant changes from there. This change removes what seems to be unused feature kernel. Differential Revision: https://developer.blender.org/D11828 |
July 13, 2021, 08:41 (GMT) |
Deps: upgrade OpenXR 1.0.14 ? 1.0.17 Simple upgrade of OpenXR to 1.0.17. A version bump was enough, no Blender code had to change. Reviewed By: LazyDodo, mont29 Differential Revision: https://developer.blender.org/D11848 |
July 13, 2021, 08:04 (GMT) |
Updated based on review by Habib Gahbiche |
July 13, 2021, 07:11 (GMT) |
Merge branch 'soc-2021-vse-strip-thumbnails' of git.blender.org:blender into soc-2021-vse-strip-thumbnails |
July 13, 2021, 07:10 (GMT) |
Merge branch 'master' into soc-2021-vse-strip-thumbnails |
July 13, 2021, 07:10 (GMT) |
USD Export: fix skinned mesh writer build error. |
July 13, 2021, 06:25 (GMT) |
adaptive_cloth: fix: Mesh: collapse_edge_triangulate(): delete node only if no other vert refers to it |
July 13, 2021, 05:06 (GMT) |
adaptive_cloth: fix: Mesh: collapse_edge_triangulate() invalid faces generated The edge between v1 and ov should be removed only if the edge doesn't have any linked faces. If it has any linked faces, it will make those faces invalid and cause problems down the line. For the face to have (v2, ov, vx), this becomes impossible since (v1, ov) has been removed, this is wrong. |
July 13, 2021, 03:53 (GMT) |
Merge branch 'soc-2021-curve-fillet' of git.blender.org:blender into soc-2021-curve-fillet |
July 13, 2021, 03:51 (GMT) |
Basic Curve Fillet node implementation |
July 13, 2021, 03:43 (GMT) |
Basoc Curve Fillet node implementation |
July 13, 2021, 02:22 (GMT) |
Cleanup: Fix typos, add deprecated comment to flag |
July 13, 2021, 02:10 (GMT) |
Merge branch 'master' into curve-nodes-modifier |
July 13, 2021, 01:50 (GMT) |
Rename id_properties_create to id_properties_ensure |
July 13, 2021, 01:43 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
July 13, 2021, 00:16 (GMT) |
Array Brush: Fix scale, symmetry and rotation jittering |
July 12, 2021, 23:42 (GMT) |
Merge branch 'master' into curve-sample-node |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021