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October 14, 2014, 16:37 (GMT)
Widgets:

* Move lamp operators to a proper place
* Store a list of widgets to avoid polling too many times
* Fix wrong indices when widgetgroup was not used.
* Lamp widget now uses an arrow widget. This will be refined to make a
nice prototype for operator/widget interaction.
October 14, 2014, 15:44 (GMT)
Merge branch 'master' into pointcache

Conflicts:
release/scripts/startup/bl_ui/properties_physics_common.py
source/blender/blenkernel/BKE_blender.h
source/blender/blenkernel/BKE_object.h
source/blender/blenkernel/BKE_pointcache.h
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/particle.c
source/blender/blenkernel/intern/particle_system.c
source/blender/blenkernel/intern/pointcache.c
source/blender/blenkernel/intern/rigidbody.c
source/blender/blenkernel/intern/smoke.c
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/versioning_legacy.c
source/blender/editors/physics/particle_edit.c
source/blender/editors/physics/physics_pointcache.c
source/blender/makesrna/intern/CMakeLists.txt
source/blender/makesrna/intern/rna_fluidsim.c
source/blender/modifiers/intern/MOD_cloth.c
source/blender/modifiers/intern/MOD_collision.c
source/blender/modifiers/intern/MOD_particleinstance.c
source/blender/render/intern/source/pipeline.c
source/blender/windowmanager/WM_api.h
source/creator/CMakeLists.txt
October 14, 2014, 14:27 (GMT)
Fallback for hair frame calculation from a single normal, in case the
normal is in Z direction exactly.

This should be considered a temporary measure, the tangent should be
defined more reliably by the mesh sampling system.
October 14, 2014, 14:23 (GMT)
Add 'face smooth' flag transfer, and some minor cleanup.
October 14, 2014, 14:20 (GMT)
Use a property to make the transform operator widget driven.

Design is still pending here, but for now just use to not remove widget
display.
October 14, 2014, 14:11 (GMT)
Mesh islands: use MemArena to handle memory here as well.
October 14, 2014, 13:32 (GMT)
Code cleanup: Generate error messages instead of failing silently
October 14, 2014, 13:31 (GMT)
GP DopeSheet: It is now possible to set keyframe types for Grease Pencil frames

Use the R-key shortcut as for normal keyframes
October 14, 2014, 13:24 (GMT)
Clean up/slight rework of mesh islands data.

Now it should be ready for future more generic usage - we might actually want to support
islands for arbitrary mesh elem types, not only loops for UVs/splitnors.
October 14, 2014, 13:03 (GMT)
GP Onion Skinning: Custom before/after colours and ranges

It is now possible to set different colors for ghosts "before" and "after" the
current frame, and to separately control how many are displayed on each side.

To use custom colors, it is necessary to firstly toggle the color-wheel icon-toggle
(located beside the Onion Skinning) checkbox. This will make both before and after
strokes get drawn using custom colors. I tried having separate toggles, but that
was too clumsy.


TODO:
* Some version-patching code will be needed to initialise the colours and fields
so that they work when loading old files. I've reused the old field for the
"before" range, so that at least something will be usable there.
* Some code cleanup is in order to make this code a bit nicer
October 14, 2014, 11:43 (GMT)
Made the threshold for selecting individual stroke verts more sensitive

That is, a wider around the cursor is now used when checking for matching verts,
which should make it easier to successfully select verts.
October 14, 2014, 11:40 (GMT)
Merge branch 'hair_immediate_fixes' into hair_system

Conflicts:
release/datafiles/locale
release/scripts/addons
source/blender/physics/intern/BPH_mass_spring.cpp
October 14, 2014, 11:35 (GMT)
Tweaks to GPencil keymaps again

* D RMB works as Eraser again. D Ctrl RMB was a bit too clumsy to remember
for doing this
* D Shift RMB is now the only remaining keymap for selecting stroke verts.
I've modified this so that it now properly toggles selections (while maintaining
previous selections too - it's trivial to change this behaviour in the operator
properties panel afterwards if you don't want that). This probably works well
enough as the only direct selection operator now?
October 14, 2014, 11:03 (GMT)
Merge branch 'master' into GPencil_EditStrokes

Conflicts:
release/scripts/startup/bl_ui/space_view3d_toolbar.py
October 14, 2014, 11:03 (GMT)
Change dial to something that resembles current rotation widget better.
October 14, 2014, 10:54 (GMT)
Merge branch 'master' into hair_immediate_fixes

Conflicts:
source/blender/blenloader/intern/versioning_270.c
October 14, 2014, 08:58 (GMT)
Mesh2Mesh mapping: switch to MemArena mem handling.
October 14, 2014, 08:36 (GMT)
Merge branch 'master' into texture_nodes_refactor
October 14, 2014, 08:19 (GMT)
Switch mesh bvhtree partial-building to use BLI_bitmap's.
October 14, 2014, 07:52 (GMT)
Merge branch 'master' into mesh-transfer-data
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021