July 9, 2021, 15:35 (GMT) |
Merge branch 'master' into node-group-single-socket-nodes |
July 9, 2021, 15:32 (GMT) |
Refactor CYcles X OptiX denoiser preparing for in-place operation Currently no functional changes are expected. Making code ready for re-using storage of the render buffers to store guiding passes when this is possible. |
July 9, 2021, 15:32 (GMT) |
Cycles X: Reduce OPtiX memory usage on multi-device The idea is to allow OptiX denoiser to modify input render buffers when it is known it will not conflict with the path tracer. Can be extended to the CPU rendering and OptiX denoising, but this will need some generic way of copying denoised passes only between render buffers. Differential Revision: https://developer.blender.org/D11865 |
July 9, 2021, 15:24 (GMT) |
Attempt at fixing T88281: Pose Library 'flip pose' sometimes flips wrong When flipping a pose in the pose library, sometimes the resulting pose can be wrong. This seems to happen when the rest orientation of the bone has its X-axis straight up/down. In these cases, an extra -1 scale to the X and Z axes of the resulting matrix seems to fix things. This is not a final fix, just a commit to a branch so that animators can get a test build. |
July 9, 2021, 15:22 (GMT) |
Cycles X: support cameras inside volumes Adds a new integrator_intersect_volume_stack kernel to initialize the volume stack after camera rays. Differential Revision: https://developer.blender.org/D11870 |
July 9, 2021, 15:16 (GMT) |
GPencil: Disable Edit mode for new Assets |
July 9, 2021, 14:54 (GMT) |
Merge branch 'master' into asset-greasepencil |
July 9, 2021, 14:45 (GMT) |
Cycles X: Improve navigation when OIDN is used in viewport Inform OIDN to stop denoising whenever cancel is requested via the PathTrace. The improvement is especially noticeable when denoising shadow catcher pass which involves denoising 3 passes. Did not measure any eprformance penalty with this change when no cancel is requested during the denoising process. Differential Revision: https://developer.blender.org/D11867 |
July 9, 2021, 13:38 (GMT) |
Cleanup: add comment |
July 9, 2021, 12:45 (GMT) |
Renaming: From MeshTest to SpecMeshTest curve_to_mesh tests |
July 9, 2021, 12:35 (GMT) |
Addressed comments by Jacques Lucke |
July 9, 2021, 12:34 (GMT) |
Cleanup: minor renaming and adding const qualifiers |
July 9, 2021, 12:34 (GMT) |
Cleanup: remove outdated decoupled volume device feature |
July 9, 2021, 12:34 (GMT) |
Cleanup: remove unused homogeneous volume code and volume scatter define |
July 9, 2021, 12:34 (GMT) |
Fix crash with volumes and light intersection |
July 9, 2021, 12:23 (GMT) |
Cleanup: removed empty line. |
July 9, 2021, 12:20 (GMT) |
Cleanup: removed unused file. |
July 9, 2021, 12:19 (GMT) |
Cleanup: use shader_block. |
July 9, 2021, 11:44 (GMT) |
Migrated `GPU_SHADER_TEXT`. |
July 9, 2021, 10:21 (GMT) |
Updating and binding of shader block. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021