August 19, 2014, 13:22 (GMT) |
Viewer Node: remove unused buffers when number of views change |
August 19, 2014, 13:22 (GMT) |
Viewer Node: Backend work to get viewer node working for multiview |
August 19, 2014, 13:21 (GMT) |
Merge remote-tracking branch 'origin/master' into multiview |
August 19, 2014, 09:03 (GMT) |
smoke scenarion working |
August 19, 2014, 06:12 (GMT) |
UV editor editing functionality (drag pts / knots, add trim, etc) is finally stable! Commence cleanup! |
August 18, 2014, 21:43 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2014-bge Conflicts: source/gameengine/Ketsji/KX_PythonInit.cpp |
August 18, 2014, 18:48 (GMT) |
started scenarios implemetation; added file for smoke; back to setup file generation |
August 18, 2014, 14:49 (GMT) |
reverting to Bake button |
August 18, 2014, 14:01 (GMT) |
functions for scenarios parsing added |
August 18, 2014, 13:22 (GMT) |
commented parts and debug msgs removed in rest of files |
August 18, 2014, 13:08 (GMT) |
manta.cpp commented parts removed |
August 18, 2014, 12:53 (GMT) |
releasing python after sim step |
August 18, 2014, 09:52 (GMT) |
debug messages added |
August 18, 2014, 07:48 (GMT) |
Placed debug info structs in their own header, so they can be shared between C and C++ code. This is straightforward data, no member functions or anything needed. Sharing the structs avoids redundancy and bloated code from copying. Also now store a debug data list for threads when enabled. |
August 18, 2014, 07:25 (GMT) |
setup script passed directly; file still created fir debug |
August 18, 2014, 06:47 (GMT) |
Properly initialize the root goal tangent when doing a simulation step. |
August 17, 2014, 21:13 (GMT) |
Much better handling of multithreading - at least 80% quicker than previous code, more than two times quicker than without any threading... Main idea was to make bigger chunks of tasks (currently, 1024 at once), saves a bunch of mem management (alloc, copy, etc.) and spinlock locking. |
August 17, 2014, 20:26 (GMT) |
frame counting for simulation correct |
August 17, 2014, 19:36 (GMT) |
gameengine vehicle controller: cleanup formatting |
August 17, 2014, 19:07 (GMT) |
Better handling of tasks/parallelization, not yet much convincing on perf level, though. :/ |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021