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August 17, 2014, 18:30 (GMT)
Improved damping calculation.

Now actually uses the damping substeps setting. Damping happens as an
additional step _after_ the main force calculations. Note that it
updates the next.velocity based on the next.velocity itself, unlike the
actual semi-implicit Euler step, which works with the previous velocity.
This makes damping much more accurate by letting it work with the
changed velocities right away before they introduce too much energy into
the system.
August 17, 2014, 18:29 (GMT)
gameengine physics: adding vehicle controller to the UI
August 17, 2014, 17:55 (GMT)
gameengine physics: removing triangle mesh collision option for character controllers
August 17, 2014, 17:55 (GMT)
gameengine physics: removing compound option for character controllers
August 17, 2014, 14:08 (GMT)
attempt to create sub-objects by referencing a group of "child" objects within the modifier, but customdata transfer (like textures) wont work for some reason
August 17, 2014, 13:55 (GMT)
Run sim from timeline, without Bake button
August 17, 2014, 13:48 (GMT)
Minor changes/cleanup in BKE_mesh_normals_loop_split, and use a bitmap for sharp_verts.

There is no real difference between a plain bool array and bitmap for sharp_verts,
and this should save quite a bit of mem with heavy models.
August 17, 2014, 13:20 (GMT)
Simplify/fix code to set custom split normals.

We might lose a (very tiny) bit of performances in some cases, but this is not
a critical area, more important to have a simple and working code. Also,
this func no longer modifies given array of custom normals! And hopefully
weights handling is now correct in all cases.
August 17, 2014, 12:32 (GMT)
Cleanup of integrator functions, to clarify which values are calculated
at which stage in the process.

This is a preparation for damping calculation fixes.
August 17, 2014, 12:08 (GMT)
Merge branch 'master' into temp_custom_loop_normals
August 17, 2014, 11:27 (GMT)
Merge branch 'master' into hair_system
August 16, 2014, 10:03 (GMT)
RNA update operations corrected
August 16, 2014, 02:53 (GMT)
New files to organize the code
Several structures for produce new mesh.
Several methods to compute the seeds, and accelerate the queries of nears flow lines.
August 15, 2014, 20:25 (GMT)
timestep decreased
August 15, 2014, 20:18 (GMT)
old density read-style
August 15, 2014, 19:48 (GMT)
repositioned domain handling; quick smoke working
August 15, 2014, 18:17 (GMT)
faster SDF, displaying smoke
August 15, 2014, 16:07 (GMT)
Make blenderplayer compile again
August 15, 2014, 15:51 (GMT)
Revert "Hair System test"

This reverts commit 41e84700c35a602385d97bcc3e2d45031c99573f.
August 15, 2014, 15:49 (GMT)
Merge branch 'hair_system_squash' into testbuild
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021