August 17, 2014, 18:30 (GMT) |
Improved damping calculation. Now actually uses the damping substeps setting. Damping happens as an additional step _after_ the main force calculations. Note that it updates the next.velocity based on the next.velocity itself, unlike the actual semi-implicit Euler step, which works with the previous velocity. This makes damping much more accurate by letting it work with the changed velocities right away before they introduce too much energy into the system. |
August 17, 2014, 18:29 (GMT) |
gameengine physics: adding vehicle controller to the UI |
August 17, 2014, 17:55 (GMT) |
gameengine physics: removing triangle mesh collision option for character controllers |
August 17, 2014, 17:55 (GMT) |
gameengine physics: removing compound option for character controllers |
Revision 9486eee by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) August 17, 2014, 14:08 (GMT) |
attempt to create sub-objects by referencing a group of "child" objects within the modifier, but customdata transfer (like textures) wont work for some reason |
August 17, 2014, 13:55 (GMT) |
Run sim from timeline, without Bake button |
August 17, 2014, 13:48 (GMT) |
Minor changes/cleanup in BKE_mesh_normals_loop_split, and use a bitmap for sharp_verts. There is no real difference between a plain bool array and bitmap for sharp_verts, and this should save quite a bit of mem with heavy models. |
August 17, 2014, 13:20 (GMT) |
Simplify/fix code to set custom split normals. We might lose a (very tiny) bit of performances in some cases, but this is not a critical area, more important to have a simple and working code. Also, this func no longer modifies given array of custom normals! And hopefully weights handling is now correct in all cases. |
August 17, 2014, 12:32 (GMT) |
Cleanup of integrator functions, to clarify which values are calculated at which stage in the process. This is a preparation for damping calculation fixes. |
August 17, 2014, 12:08 (GMT) |
Merge branch 'master' into temp_custom_loop_normals |
August 17, 2014, 11:27 (GMT) |
Merge branch 'master' into hair_system |
August 16, 2014, 10:03 (GMT) |
RNA update operations corrected |
August 16, 2014, 02:53 (GMT) |
New files to organize the code Several structures for produce new mesh. Several methods to compute the seeds, and accelerate the queries of nears flow lines. |
August 15, 2014, 20:25 (GMT) |
timestep decreased |
August 15, 2014, 20:18 (GMT) |
old density read-style |
August 15, 2014, 19:48 (GMT) |
repositioned domain handling; quick smoke working |
August 15, 2014, 18:17 (GMT) |
faster SDF, displaying smoke |
August 15, 2014, 16:07 (GMT) |
Make blenderplayer compile again |
August 15, 2014, 15:51 (GMT) |
August 15, 2014, 15:49 (GMT) |
Merge branch 'hair_system_squash' into testbuild |
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Master Commits
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