Blender Git Commits

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August 19, 2014, 13:22 (GMT)
Viewer Node: remove unused buffers when number of views change
August 19, 2014, 13:22 (GMT)
Viewer Node: Backend work to get viewer node working for multiview
August 19, 2014, 13:21 (GMT)
Merge remote-tracking branch 'origin/master' into multiview
August 19, 2014, 09:03 (GMT)
smoke scenarion working
August 19, 2014, 06:12 (GMT)
UV editor editing functionality (drag pts / knots, add trim, etc) is finally stable! Commence cleanup!
August 18, 2014, 21:43 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2014-bge

Conflicts:
source/gameengine/Ketsji/KX_PythonInit.cpp
August 18, 2014, 18:48 (GMT)
started scenarios implemetation; added file for smoke; back to setup file generation
August 18, 2014, 14:49 (GMT)
reverting to Bake button
August 18, 2014, 14:01 (GMT)
functions for scenarios parsing added
August 18, 2014, 13:22 (GMT)
commented parts and debug msgs removed in rest of files
August 18, 2014, 13:08 (GMT)
manta.cpp commented parts removed
August 18, 2014, 12:53 (GMT)
releasing python after sim step
August 18, 2014, 09:52 (GMT)
debug messages added
August 18, 2014, 07:48 (GMT)
Placed debug info structs in their own header, so they can be shared
between C and C++ code.

This is straightforward data, no member functions or anything needed.
Sharing the structs avoids redundancy and bloated code from copying.

Also now store a debug data list for threads when enabled.
August 18, 2014, 07:25 (GMT)
setup script passed directly; file still created fir debug
August 18, 2014, 06:47 (GMT)
Properly initialize the root goal tangent when doing a simulation step.
August 17, 2014, 21:13 (GMT)
Much better handling of multithreading - at least 80% quicker than previous code,
more than two times quicker than without any threading...

Main idea was to make bigger chunks of tasks (currently, 1024 at once), saves a bunch
of mem management (alloc, copy, etc.) and spinlock locking.
August 17, 2014, 20:26 (GMT)
frame counting for simulation correct
August 17, 2014, 19:36 (GMT)
gameengine vehicle controller: cleanup formatting
August 17, 2014, 19:07 (GMT)
Better handling of tasks/parallelization, not yet much convincing on perf level, though. :/
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021